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Messages - Juanxo

Pages: 1 [2]
16
Window / Problem with anonymous enum in WindowStyle (Ubuntu)
« on: June 20, 2010, 09:37:35 am »
hey all:

first sorry if this bug has been already reported.

while i was compiling one project with sfml 1.6, i get an error about some constant value in WindowStyle.hpp.

Searching the web, i have found this link that complains about the same situation: gamedev

Some quick fix to repair it?

17
Window / Access violation creating the window
« on: May 10, 2010, 03:13:19 am »
has anyone got the libs compilled for vs 2010?

18
Window / Access violation creating the window
« on: May 07, 2010, 09:00:53 am »
when i tried to rebuild all libs with batch build, i get this error in some of them:

sfml-window-s-d.lib(Context.obj) : error LNK2038: mismatch detected for '_ITERATOR_DEBUG_LEVEL': value '2' doesn't match value '0' in Color.obj

sfml-system-s-d.lib(Thread.obj) : error LNK2038: mismatch detected for '_ITERATOR_DEBUG_LEVEL': value '2' doesn't match value '0' in AudioDevice.obj

Quote
Which doesn't mean that this is the wrong solution


sorry, i didn't want to say that

19
Window / Access violation creating the window
« on: May 06, 2010, 02:27:18 pm »
i have tried it, but i get some errors about _ITERATOR_DEBUG_LEVEL or something similar

20
Window / Access violation creating the window
« on: May 06, 2010, 01:33:07 pm »
Sorry, i forgot to tell it.

This is my input in the linker box:

$(ExtLibs)Lib\SFML\SFML-main-d.lib
$(ExtLibs)Lib\SFML\SFML-window-d.lib
$(ExtLibs)Lib\SFML\SFML-system-d.lib
$(ExtLibs)Lib\SFML\SFML-graphics-d.lib
OpenGL32.lib
GLu32.lib
$(ExtLibs)Lib\Assimp\debug\assimp.lib

And the app is Multi-threaded DLL debug

21
Window / Access violation creating the window
« on: May 06, 2010, 02:18:51 am »
Hi all:

I'm doing some tests with SFML, and i have an error:

Unhandled exception at 0x7549f7cc in Mesh_Transformd.exe: 0xC0000005: Access violation reading location 0xcccc004f.

the app is this:

Code: [Select]

#include <SFML/Window.hpp>
#include <SFML/System.hpp>
#include <SFML/Graphics.hpp>

int main(int argc, char** argv)
{
sf::Window window(sf::VideoMode(800,600), "HELLO");
return 0;
}


It happens only in the debug build.

PS: Im using SFML 1.6 and VS 2010 Pro

Pages: 1 [2]