Thank you everyone, following code nicely working -need little corrections-.
string soundLocation
= AppDomain
.CurrentDomain.BaseDirectory + "notes\\";int totalAddedLen
= 0;Int16
[] newBigMusic
= new Int16
[10000000];public Form1
(){ InitializeComponent
(); LoadAndPlay
();}private void tryProductBuffer
(Int16
[] Buff
){ Array
.Copy(Buff,
0, newBigMusic, totalAddedLen, Buff
.Length); totalAddedLen
= totalAddedLen
+ Buff
.Length;}public void LoadAndPlay
(){ SoundBuffer do_a
= new SoundBuffer
(soundLocation
+ "do_a.wav"); SoundBuffer re
= new SoundBuffer
(soundLocation
+ "re.wav"); SoundBuffer mi
= new SoundBuffer
(soundLocation
+ "mi.wav"); SoundBuffer fa
= new SoundBuffer
(soundLocation
+ "fa.wav"); SoundBuffer sol
= new SoundBuffer
(soundLocation
+ "sol.wav"); SoundBuffer la
= new SoundBuffer
(soundLocation
+ "la.wav"); SoundBuffer si
= new SoundBuffer
(soundLocation
+ "si.wav"); SoundBuffer do_b
= new SoundBuffer
(soundLocation
+ "do_b.wav"); /*
User enter textbox -> do do re re do re mi
string[0]->
if(do_a)
{
tryProductBuffer(do_a.Samples);
}
if(re)
{
tryProductBuffer(re.Samples);
}
...
*/ Array
.Resize(ref newBigMusic, totalAddedLen
); SoundBuffer AllBuf
= new SoundBuffer
(newBigMusic,
2,
44100); AllBuf
.SaveToFile("newBigMusic.wav"); Sound Q
= new Sound
(AllBuf
); // Q.Pitch = 3; Q
.Play();}