SFML community forums
General => SFML projects => Topic started by: Uncle_Mike on January 21, 2012, 06:44:14 pm
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Hi guys,
Here, I represent my game project, that I began in new year! :)
It will be a great game , like EVE, but only in 2D...
First, I start to develop universal ship constructor ( screen "Constructor") -
(http://cosmagers.narod2.ru/MainPage/Screenshots/c6.PNG)
and simple testbed ( screen "Play") -
(http://cosmagers.narod2.ru/MainPage/Screenshots/c7.PNG)
Demo you can try -
http://cosmagers.narod2.ru/MainPage/Demo/Cosmagers_v012.rar
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Sorry guys,
here is translation ReadMe.txt in English:
Demo 012 with the designer of the ships.
The designer.
It is necessary to choose a detail from the left column (the left button of a mouse),
Then to turn it on a desirable corner in the central template
(The left or right button) and then to arrange on a type-setting field
(Click of the left button of a mouse).
To remove a detail from a type-setting field - click by the right button.
Buttons up-down scroll the list of accessible details.
Buttons mini-midi-maxi a choice of the size of a field of the designer
The button build and test - places the center of weight of the ship as the rotation center
Also switches in the game screen
Screen Play
Here you can try to direct your ship!
Management standard - WASD
For scaling - a mouse wheel.
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Looks really nice, but I can't run it(Using Mac Os X :)). Reminds me of Kerbal Space Program(great game btw).I would like to see full version some day.
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I can't try the game, cause of the low-resolution of my screen! Some buttons disappear out of the screen..
My screen resolution is 1366x768.
Window resizing doesn't work properly. :/
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iHope - thanks :)
Naufr4g0 - "Window resizing doesn't work properly."
-Yes, but I advise to you to hide task panel at the bottom of screen by change properties. The game window resolution is exactly 1024x768.
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Gameplay:
http://www.youtube.com/watch?v=2537wLFJL7E&feature=player_embedded (http://www.youtube.com/watch?v=2537wLFJL7E&feature=player_embedded)
Phisics:
http://www.youtube.com/watch?v=RbZ3Y_Il_FU&feature=relmfu (http://www.youtube.com/watch?v=RbZ3Y_Il_FU&feature=relmfu)
http://www.youtube.com/watch?v=40osfuQNtb4&feature=relmfu (http://www.youtube.com/watch?v=40osfuQNtb4&feature=relmfu)
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Landing on asteroid-
http://www.youtube.com/watch?v=-cixXWd5FZo&feature=player_embedded (http://www.youtube.com/watch?v=-cixXWd5FZo&feature=player_embedded)
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It looks very good, i will keep an eye on that one ;)
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Very nice! I loved the constructor.
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Hi.
I made Star System generator.
The system includes about 9 planets, each planet can have up to the 3 satellites, and up to 200 asteroids which will fly on all system. All movement of planets, the moon and asteroids is simulated in real time according to gravitation laws!
Here a schematic view of system from very big distance -
(http://cosmagers.narod2.ru/MainPage/Screenshots/c32.PNG)
Short review of Star system ( video) :
http://www.youtube.com/watch?v=AX3IBY7Issg (http://www.youtube.com/watch?v=AX3IBY7Issg)
Flight to planet ( video ):
http://www.youtube.com/watch?v=hgJied-tOvU (http://www.youtube.com/watch?v=hgJied-tOvU)
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Nice landing hahaha
Congratulations, it looks that you are working hard on it and getting awesome results!
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Nice landing hahaha
hahaha too. Sorry, guys, I yet didn't finish courses of cosmonauts. ;)
One more video - planetary terminal for spaceships "MYXOCPAHCK" :
http://www.youtube.com/watch?v=ODP5G47UJRo (http://www.youtube.com/watch?v=ODP5G47UJRo)
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Hi again. I continue to develop my game. New video - Fuel Station on planet:
http://www.youtube.com/watch?v=bICdU8kuKMI
http://www.youtube.com/watch?v=QDjKIQo4O6A
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You are one excellent programmer! Really cool gamedynamics (the way you can construct your own spaceship, planetphysics, starsystemgeneration etc). You could use some graphics artist to really sell this! Although graphics isnt everything.
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By the way I look for the graphics artist. But nobody want to draw for free... :) If anybody artist is interesting to help me - welcome! Especially if you speak Russian :)
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Hi. Council of experienced users of SFML is necessary to me. I began the project on version 1.6. But now 2.0 is available. Has to me sense to recode the project on version 2.0?
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Has to me sense to recode the project on version 2.0?
The SFML 2 API got cleaner, introduced nice features and got ride of some very annoying bugs.
So I'd switch to SFML 2 as soon as possible. ;)