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SFML projects / Re:creation - a top down action rpg about undeads
« on: May 05, 2015, 02:43:40 pm »Thanks for your answer. You are a very sensible engineer, you only deserve praise here
No problem. Thank you.
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Thanks for your answer. You are a very sensible engineer, you only deserve praise here
Pretty great project! Do you do all gameplay logic in systems? You always process your game data in a serial fashion, rather than the old inner object logic?
Also, each system gets its own storage container of components it acts on?
Awesome ... just have no other words to express my feelings about this...
And your second post forced me to acknowledge component-based system and LUA-scripts.
It's really inspiring thread!
Cool, I don't like "pixel" styled games but this one is really fun.
This looks stunning! :-)Thanks a lot!
The game looks awesome but your post also is!Thanks!
I'm very interested in reading more about systems and how they communicate with each other. I'm also interested in the Lua binding (what did you use, what did you bind).
What do you think about getting rid of the Entity class and just store arrays of components indexed by the entity ID ? It's something I read a lot about.
It looks really nice and fun!
Are you making the 2D-art?
This looks pretty awesome! I could imagine it was a lot of work. When did you start it? Do you have some screenshots from earlier development stages?
Just been working away on Moonman as is my life Saw this thread from chatting to Hiura on twitter. Plenty more screens etc at the mm forum. Keep up the fun work everyone
Woah, that looks really nice Elias. Post some more!