#include <SFML/Graphics.hpp>
int main()
{
sf::RenderWindow Window;
Window.create(sf::VideoMode(1600, 900), "My first Sfml Game", sf::Style::Default);
sf::RectangleShape rect1(sf::Vector2f(8, 8 ));
rect1.setFillColor(sf::Color::Red);
sf::RectangleShape rect2 = rect1;
rect2.setFillColor(sf::Color::Blue);
rect2.setPosition(8, 0);
sf::RectangleShape rect3 = rect1;
rect3.setFillColor(sf::Color::Green);
rect3.setPosition(8, 29);
while (Window.isOpen())
{
sf::Event Event;
while (Window.pollEvent(Event))
{
switch (Event.type)
{
case sf::Event::Closed:
Window.close();
break;
case sf::Event::KeyPressed:
if (Event.key.code == sf::Keyboard::Escape)
Window.close();
break;
}
}
Window.draw(rect1);
Window.draw(rect2);
Window.draw(rect3);
Window.display();
Window.clear();
}
}