SFML community forums
General => General discussions => Topic started by: skylen on May 08, 2008, 07:54:13 pm
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I was wondering why CMake was abandoned as a build system? Simply because no one was using it?
I find the current Makefile system lacking, particularly in that the paths are hard coded and it can't be installed to a user specified directory. I worked around this by installing it by hand (copying the .so files and the include directory manually).
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I was wondering why CMake was abandoned as a build system? Simply because no one was using it?
Yep, I decided to no longer maintain it uselessly.
I find the current Makefile system lacking, particularly in that the paths are hard coded and it can't be installed to a user specified directory
Makefiles can be improved for more flexibility, that's not a problem. I'm just not an expert in writting makefiles, so they may not be perfect ;)
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I'm just not an expert in writting makefiles, so they may not be perfect ;)
Wow ! :shock: If everything you do and in which you're an expert is perfect ; I want you're secret, really ! :lol:
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I was wondering why CMake was abandoned as a build system? Simply because no one was using it?
Yep, I decided to no longer maintain it uselessly.
I find the current Makefile system lacking, particularly in that the paths are hard coded and it can't be installed to a user specified directory
Makefiles can be improved for more flexibility, that's not a problem. I'm just not an expert in writting makefiles, so they may not be perfect ;)
Ok, thanks Laurent. Right now I'm just exploring the options among graphics libraries for simple free game development (along the lines of game-a-day simple and fun games). If I end up using SFML much, I may expand the flexibility of the makefiles.
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I've improved the makefiles so that we can now choose the destination directory.