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Messages - zsbzsb

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46
Graphics / Re: Generating the entire glyphs texture
« on: November 27, 2015, 03:37:00 pm »
What's dirty is assuming that all your glyphs fit in a single texture

All glyphs of the same character size are guaranteed by SFML to fit in a single texture.
http://www.sfml-dev.org/documentation/2.3.2/classsf_1_1Font.php#a887368a4e6a3dfa32dea89d2af315951

47
C / Re: CSFML Audio doesn't compile in debug
« on: November 27, 2015, 03:10:22 pm »
So you are Zachariah Brown... I was wondering who that is in the git log and then wondering why zsbzsb is explaining his mistakes here...

I'm not exactly hiding it :)

Anyway... fix it? Non compiling CSFML debug is kinda bad. :P

Of course 8)
https://github.com/SFML/CSFML/pull/94

48
C / Re: CSFML Audio doesn't compile in debug
« on: November 24, 2015, 10:11:45 pm »
Yes, I just noticed that myself a few days ago. Copy-paste mistake  :P

49
Audio / Re: Problem with sf::Music on loop with the latest SFML Version
« on: November 22, 2015, 11:25:26 am »
I tested it using your sound file and it failed to loop correctly for me too.

"Failed to loop correctly" also means - for me - that it seems to stutter at the end (repeats a small part) before starting from the beginning again.

Hapax, when you say 'stutter' do you mean it sounds like the audio file from this post?

50
Graphics / Re: sf::Clock and SetThreadAffinity
« on: November 18, 2015, 05:53:58 pm »
@mkalex777 Stop posting your crap now, the OP could care less and this is not helping anybody. As I already said MAKE A PROPER BUG REPORT and stop posting here. After how many countless people have been using SFML and these functions for years and not a single person has claimed there is an issue and now you want to make the OP believe there are problems?

51
Graphics / Re: My sprite stutters when it moves after using a delta
« on: November 18, 2015, 05:37:25 pm »
Alright what about the last question in my last post about vsync and setting the frame limit?
Should I just enable both or just one?

Its explained in the tutorials, but you should choose one or the other. Using both at the same time could cause timing issues. Also see the FAQ on the subject.

52
Graphics / Re: My sprite stutters when it moves after using a delta
« on: November 18, 2015, 05:30:54 pm »
Wait but the official SFML FAQ says to use sf::Clock.
But yeah I'm not sure if it would make a huge difference or not.

This is my point exactly to mkalex777, when he posts these random tidbits of 'information' all it does is confuse people and then they don't know what to do and it gets everyone else nowhere.

Culinary, just continue doing what you are doing (there is nothing wrong with sf::Clock as one person has claimed) and read http://gafferongames.com/game-physics/fix-your-timestep/

53
Graphics / Re: sf::Clock and SetThreadAffinity
« on: November 18, 2015, 05:10:56 pm »
Stop using full quotes and as I already said, if you really think there a bug then report it properly instead of randomly posting and polluting people's threads with off topic information. I will not start a discussion here about why stuff is working correctly.

54
Graphics / Re: sf::Clock and SetThreadAffinity
« on: November 18, 2015, 04:48:03 pm »
Try to not use sf::Clock, it has a bug inside (call to setthreadaffinity), so it may cause lags

You know what? I am really getting sick of you posting crap like this around the forums. There is no bugs at all with any of the timing classes, and if there is make a proper report instead of making random replies to threads.

Just use QueryPerformanceCounter instead of sf::Clock.

Just... *facepalm* There is so much messed up in your statements I don't even know where to start.

55
SFML projects / Re: Surround Test
« on: November 18, 2015, 04:44:48 pm »
Well this explains why you opened 2 bug tracker reports on the SFGUI repo  ;)

56
Audio / Re: Bug on Music.Stop
« on: November 17, 2015, 09:47:21 pm »
I tested your code and everything works as expected (even downloaded your game and pulled out the cave.ogg). The music plays for 5 seconds, then starts playing again from the beginning for 5 seconds and then the program exits.

When i load an ogg file, set it to play and stop, it sounds like the program was stuck in that segment.

I'm not sure what you mean by this, can you explain in more detail what is happening/what you are hearing and what you expect to happen?

57
Feature requests / Re: Assertions in sf::Image::getPixel()
« on: November 16, 2015, 08:51:53 pm »
http://en.sfml-dev.org/forums/index.php?topic=18170.0
Continue there please so we don't have multiple split discussions about the same topic.

And by the way... #890

58
Network / Re: packet sending through tcpsocket corrupted
« on: November 16, 2015, 07:25:38 pm »
Well if it is a problem with SFML it must be possible to reproduce it in minimal code. Otherwise the problem is in your own code and we aren't going to fix it for you. Part of being a programmer is problem solving, and if you can't do that I would suggest you go find another hobby/career because coding isn't for you.

60
General / Re: Linking on Linux
« on: November 15, 2015, 12:57:05 pm »
And what is the exact problem now? (post complete error messages)

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