This speed thing is really getting the best of me.
What do you mean? Just do:
window.setFramerateLimit(60)
After that you an use the this (https://github.com/SFML/SFML/wiki/Source%3A-FPS) code to check if it's working.
Ive implemented a system of blood that flies out of the player when they get hit. After a short animation it lands on the ground and stays there. Its kinda cool actually because you walk around and see the damage that the skeletons did to you. I'm working on a death animation for the enemies, the fact that they just disappear bothers me. Since i have the decal class that does the blood its simple now to have the enemies respond in kind.
Looking forward to that.
The shooting while moving was a design choice. I felt that by allowing the player to shoot while standing still turned the game into a shooting range, and not a "go get em" type feel i wanted. I didn't want them to sit back and camp. I wanted them to get into it and charge the skeletons.
I see. It makes sense.
In the future you could have multiple characters. On could be the "sit back and camp" kind of guy with its damage being very small. On the other hand, you could have a character with very little range that does much damage.
Thanks for the compliment on the artwork, but its not mine. I got the tile set from here: http://pousse.rapiere.free.fr/tome/ (http://pousse.rapiere.free.fr/tome/). I tried contacting the artist, but the email link is dead. :-\
Well you got good taste. :)