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General => SFML projects => Topic started by: krzat on February 09, 2013, 10:17:52 am

Title: SFML.Utils - extensions for SFML.Net
Post by: krzat on February 09, 2013, 10:17:52 am
Source: https://bitbucket.org/krzat/sfml.utils

It's a library with extensions to SFML.Net types + some useful for gamedev classes.

Features:
* Vector extensions: conversion, dot, projection, comparision, rotation, angle, length, direction(normalization), bounding rectangle
* Rect extensions: Bottom, Right, Position, Center, AABB from vectors, depth of intersection
* Spatial partitioning: quad tree, grid, hash
* Game class with basic game loop
* TileMap renderer
* SpriteBatch
* Texture.Update with Color[]
* Misc: measure execution time of method, assert(throws exception), conditional break
* Fast sin and cos
* Content manager
Title: Re: SFML.Utils - extensions for SFML.Net
Post by: eyeliner on July 23, 2014, 12:27:22 am
Possibly no one will read this, but I just downloaded, built and started using this. I really like the integration of this with SFML, and the Vector functions are very necessary.

This is great. Thanks. :)
Title: Re: SFML.Utils - extensions for SFML.Net
Post by: krzat on July 23, 2014, 09:26:38 pm
Cool, nice to see someone beside me is using it.
Title: Re: SFML.Utils - extensions for SFML.Net
Post by: eyeliner on July 31, 2014, 12:06:04 am
Could you please tell me what is the meaning of "Max fast sin error is:" message?

By some investigations of mine, seems to be related to how quickly some computations are executed. Is that something I should be aware of or is it something I can ignore?
Title: Re: SFML.Utils - extensions for SFML.Net
Post by: xlar54 on September 03, 2014, 08:58:44 am
SWEET.  Thanks man!
Title: Re: SFML.Utils - extensions for SFML.Net
Post by: msteve on September 03, 2014, 10:50:53 am
thats sound very cool :) i will try it :)