SFML community forums
General => General discussions => Topic started by: Sui on February 12, 2013, 09:35:02 am
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Posting on the Community Driven Development thread (http://en.sfml-dev.org/forums/index.php?topic=10589.new#new), made me think about how I do/will find time to work on game or community projects.
At the moment I spend most of my time in IT Contracts (development of database applications primarily) and my game and app development is a sideline. The IT Contracts enable me to take timeouts to finish projects (working full time).
Currently about 1/5 of my income is from sales of my products online.
When I am in a contract, I usually manage 4-5 hours a week on game/app projects. In the past I could manage 10-15 hours but that's not do-able these days, as I spend a lot of my spare time with our little boy (now 2). As a teenager I could probably spend 20-30 hours a week coding between school/college.
How do you guys manage to find the time to do any game development or community contributions?
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I guess that highly depends on what you do fulltime. Like you said, being in school gives the most free time, and it keeps getting less each step you make.
I manage the time that's left every Sunday in a timetable. ;) Every day is split into hours, and every hour gets reserved for specific tasks. Granted this is much easier when being self-employed, but it might still work as an employee I guess.