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Help => General => Topic started by: Riper97 on February 13, 2013, 11:12:39 pm

Title: CodeBlocks(MinGW 4.7.1) And SFML-1.6
Post by: Riper97 on February 13, 2013, 11:12:39 pm
The problem is i have Code Blocks 12.11 which has MinGW GCC 4.7.1

And since i think the new SFML 2.0 is crap ( No Offense ) , here i will explain why. Because lots of funcs i know and love are gone , Such as Text and FONT , i can't find one god damn tut that.

SFML 1.6 : The Tutorials are very nice , and are good arranged

So i got two options that i need help with:
1. Can someone help me Rebuild (since i don't know how) SFML 1.6 for Code Blocks 12.11 (MinGW 4.7.1) , i got CMake... Now i need a little help.

2. Replace GCC 4.7.1 with 4.4.1 , where i prefer option 1 ...

3. If you have SFML-1.6 for MinGW 4.7.1 Please Share It :)

So i will appreciate your Help very MUCH!

Please Help Me Rebuild SFML-1.6 Fast ! :) i tried but got to few errors (tried about 5 times so i can't tell you which error :( )

Edit: Added Option 3 & Name Change :D
                                                     
SFML-1.6(MinGW 4.7.1)
Title: Re: CodeBlocks(MinGW 4.7.1) And SFML-1.6
Post by: Laurent on February 13, 2013, 11:19:28 pm
Nothing is gone, or at least nothing that can't easily be replaced. Seriously, you should spend more time learning SFML 2 before saying its crap.

The tutorials for sfml-graphics are not online yet, but there's the online doc, the examples sources, the forum, the wiki, etc. I don't think it is impossible to switch to SFML 2; in fact almost everybody here has already done it.

To build SFML 1.6 with Code::Blocks, you just need to add its path to the PATH environment variable, and then run the build script that I provide. If you have errors please share them so that we can help you.
Title: Re: CodeBlocks(MinGW 4.7.1) And SFML-1.6
Post by: Riper97 on February 13, 2013, 11:27:58 pm
At first i apologize for calling it crap , I just preffer to use SFML-1.6 . :)

Code::Blocks Directory: C:\CodeBlocks

Here is the Result

(http://i45.tinypic.com/35komjr.jpg)

Edit: My Mistake didn't read properly :( ,  Kinda in a hurry so don't judge me wrong :D , deleted few other stuff i wrote
Title: Re: CodeBlocks(MinGW 4.7.1) And SFML-1.6
Post by: FRex on February 13, 2013, 11:30:40 pm
SFML 2.0 uses camelCase
Text.SetSize(50);
Quote
PascalCase
camelCase
I wonder what we are missing here... that's a tough one to solve.  :-\
Not really.. 2.0 switched to start function names with small letter and the DOCUMENTATION is 100% accurate because it's doxygen, code is there, it gets documented for sure
Title: Re: CodeBlocks(MinGW 4.7.1) And SFML-1.6
Post by: Riper97 on February 14, 2013, 11:05:12 am
So can someone help me rebuild SFML 1.6 ? i tried but it didn't work, when i open a project i still get Test.exe has stopped working :(
Title: Re: CodeBlocks(MinGW 4.7.1) And SFML-1.6
Post by: Foaly on February 14, 2013, 11:59:14 am
You should REALLY consider using SFML 2.0! SFML 1.6 has not been touched in over 3 years. It contains some serious bugs (like the ATI bug) that will never be fixed. Also it lacks some awesome features that have been added to version 2.0. For example the new graphics API, renderTextures (FBO's) or vertex array's. SFML 2.0 is in the RC state for over a year, which means it's stable and safe to use. Sooner or later you'll have to switch to 2.0 anyway... If you sit down and spend a little time reading the doc and use your knowledge on 1.6 or the 1.6 tutorials it is fairly easy to use SFML 2.0
If you still want to compile 1.6 look at the bottom of the 1.6 Code::Blocks tutorial (http://www.sfml-dev.org/tutorials/1.6/start-cb.php) everything is explained there.
Title: Re: CodeBlocks(MinGW 4.7.1) And SFML-1.6
Post by: Riper97 on February 14, 2013, 12:18:01 pm
Okay i will switch to SFML-2.0  :)