SFML community forums
Help => Graphics => Topic started by: Pfhreak on October 19, 2007, 10:27:39 pm
-
Is there a way to emulate the pixel shading in sofware? I'd like to test some effects on my laptop, which has onboard graphics.
-
I don't think OpenGL implementations provide a software emulation for fragment programs. Maybe some GPU constructors provide it through an extension, what graphics card are you using ?
-
While we are talking about postfx, what are the requirements to use it? it says my system doesn't support it.
-
PostFX use OpenGL fragment programs, so you can check the following extensions :
GL_ARB_fragment_program
GL_ARB_shader_objects
GL_ARB_shading_language_100
You can use this software to check extensions for your GPU or others :
http://www.realtech-vr.com/glview/
-
Intel 965/963 Graphics Media Accelerator
Unfortunately, I do not support those extensions.
My desktop machine does though. So I suppose I can just move my SFML program back and forth as needed.
Edit: I looked into NVEmulate, but couldn't get it to do anything.