@TechRogue-- In C#, I tried drawing to a RenderTexture with smooth set to false, and then copying that to a sprite and drawing it on the window. It still occurs. So it doesn't appear to be smoothing related.
I was able to repro this using C++ with the SFML 2.0 windows binaries. It's not the C# wrapper.
I don't see the extra pixel when I create and draw the Text object, but if I scale it, it's instantly visible.
sf::RenderWindow window(sf::VideoMode(1024, 768), "Test Window");
sf::Font font;
if (!font.loadFromFile("c:\\windows\\fonts\\arial.ttf")) return EXIT_FAILURE;
sf::Text text("test", font, 100);
text.setPosition(50,50);
text.setScale(2,2);
while (window.isOpen())
{
sf::Event event;
while (window.pollEvent(event))
{
if (event.type == sf::Event::Closed)
{
window.close();
}
}
window.clear();
window.draw(text);
window.display();
}
(http://i.imgur.com/txpLtKr.png)