Compile and run this as your main.cpp and report back what number it gives you. This will display what version of OpenGL your graphics chipset is currently supporting. SFML requires your chipset to support at least 1.2 (mine shows 1.4). Anything under that and certain GL functions and calls won't work correctly.
#include <SFML\Graphics.hpp>
#include <iostream>
int main(){
sf::RenderWindow window(sf::VideoMode(200, 200), "SFML works!");
sf::ContextSettings settings = window.getSettings();
std::cout << settings.majorVersion << "." << settings.minorVersion << std::endl;
while (window.isOpen())
{
sf::Event event;
while (window.pollEvent(event))
{
if (event.type == sf::Event::Closed)
window.close();
}
window.clear();
window.display();
}
return 0;
}