SFML community forums
General => General discussions => Topic started by: bobdobbs on April 21, 2009, 01:06:45 am
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I'm not seeing it anywhere one way or the other, but is SFML going to/does it support openGL 3.0/3.1 ?
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It's in the roadmap, and already implemented in the sfml2 branch ;)
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What are the benefits of version 3.0? I'm rather inexperienced in that area.
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http://www.opengl.org/documentation/specs/ has the specs for each revision. I think it mostly has to do with shaders and floating point textures.
I won't be using OpenGL 3.x until it is supported by Mesa, personally.