SFML community forums
Help => Graphics => Topic started by: Qluxzz on June 24, 2013, 09:25:34 pm
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Hi there. I'm trying to make a sidescroller type game. The problem I'm having is that I don't know how to make large maps without getting the Texture size error. For example: In the game Limbo they have huge maps without running into an error like that. How is this done?
Thanks in advance
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Split it into multiple textures.
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In Limbo, there is large maps, but there is no need to load "large" textures. They just display a lot of objects at given positions. That's why map editor exists: http://forum.unity3d.com/attachment.php?attachmentid=31197&stc=1&d=1329779441
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Today's 3D games display millions of triangles per second. This is "so much".
A simple 2D game made of tiles (a few thousands?) is not much. Your graphics card is laughing.
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Yeah I guess so. I might just be stuck in the 1980's xD
Not even close :).
NES sprite size limit (http://nintendo.wikia.com/wiki/Nintendo_Entertainment_System#Technical_specifications) was 8x16 pixels. From the beggining, games are made by displaying a lot of "relatively" tiny elements next together.