SFML community forums
Help => General => Topic started by: MrHello on June 26, 2013, 01:25:21 am
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I've noticed that with SFML there seems to be a clear degradation of the quality of the image when zooming out, is there a way to circumvent this?
Will I need to look into actually rendering the 2D view in real 3D?
I'm in the process of making a 2D RTS which will use the zooming in and out feature of supreme commander.
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Have you set an anti-alaising level with the ContextSettings?
You can also smooth textures, which should give a better look.
A 3D renderer won't just magicly make things look better. ;)