SFML community forums
Help => Graphics => Topic started by: Jeckie on July 17, 2013, 03:53:35 pm
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How I can make a map for platformer game?
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You might find this article (http://higherorderfun.com/blog/2012/05/20/the-guide-to-implementing-2d-platformers/) interesting. On how to actually do it, you should Google a bit more, search the forum and learn as much as you can on programming itself. ;)
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Tiled can be used to make a platformer map as well.. You could use the object layer to put in basic object detection (like floors and walls) but as others mention elsewhere, use dynamic entities for anything a player can interact with (items or blocks to hit, etc).
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What is object layer and dynamic entities?
I searched Google many times, but its useless.
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I think "object layer" refers to a layer in Tiled, which is a tile map editor. An "entity" is just an object in your game/map, but since there can be static entities, like a fixed door, there can also by dynamic entities, ones that can move around, like a player or an enemy.
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Sorry, yes an object layer is a type of layer in the map when using Tiled. Should have been more clear on that.