SFML community forums
Help => General => Topic started by: idontmakesense on July 19, 2013, 11:08:56 am
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I've created basic shapes like rectangles, triangles and lines but they all rotate from one end of the object. I want to uniformly rotate it from the center of the object. Intention is to create a car(top down) driving on the screen.
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Use the setOrigin function. Read the transformations tutorial carefully so that you fully understand what it implies.
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Thanks. I did read it, ill try again. Maybe look for more examples.