SFML community forums
Help => Network => Topic started by: ranar on August 04, 2013, 04:12:27 am
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I have a project using Irrlicht engine and c++ it is a fps game and i needed a networking lib and i found this.
1. Could this send player rotation position, bullets, vehicles.
2. How easy is it to integrate into another already done project?
3. I have no prior knowledge of working with networking am i still good.
4. I'm new to using code::blocks i used MS VS C++ 2008 before but does anyone use this on c:b or can tell me how to recompile lib etc?
Those are my main question right now
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1. You can send what you want.
2.3. SFML in itself is easy to add. But making a real time networked game is always hard if you know nothing. Adding networking to an already done local solo game is even harder.
4. Using SFML with C::B, and recompiling is covered in the official tutorials.
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I forgot to mention this is for a 3d game, so hopefully it will not change anything. So far i think it will work but, do any of you suggest any good tutorials? I cant imagine there is one aimed at games?