No source available for "sf::Font::GetCharacterSize() at 0xb7f4ccd4"
sf::Font font;
if(font.LoadFromFile("/home/mike/Bitwise BACKUP/Bitwise/Linux/Game/Graphic/Materials/WLM Grid Font Bold.ttf"))
this->m_text.SetFont(font);
/home/mike/Bitwise BACKUP/Bitwise/Linux/Game/Graphic/Materials/WLM Grid Font Bold.ttf
//============================================================================
// Name : BBasicString.cpp
// Author : M.Y(Mike)
// Version : 1.0.0
// Description : A basic "Printable string" for a Graphics Panel.
//============================================================================
#include "BUI_System/BUIObjects.h"
#include "BUI_Text/BBasicString.h"
#include "BUI_System/Properties.hpp"
#include "BUI_System/BUIFontCollection.h"
#include <ec_dbg.h>
/**
* Default Constructor
* @param text
* @param name
* @param position
* @param textscale
* @param R
* @param G
* @param B
* @param A
* @param CentredText
*/
B_BasicString::B_BasicString ( const std::string& text ,
const std::string& name ,
EC_V2Point < float > position ,
float textscale ,
double R ,
double G ,
double B ,
double A ,
bool CentredText )
: BUIControl ( name , position )
{
m_centreText = CentredText;
this->SetComponentType ( BUI_TEXT );
this->SetRGAB ( R , G , B , A );
this->SetFontScale ( textscale );
this->SetText ( text );
this->SetPosition ( position );
}
/**
* Copy Constructor
* @param source
*/
B_BasicString::B_BasicString ( const B_BasicString& source )
: BUIControl ( source )
{
this->m_R = source.m_R;
this->m_G = source.m_G;
this->m_B = source.m_B;
this->m_A = source.m_A;
this->m_text = sf::String ( source.m_text );
this->m_centreText = source.m_centreText;
}
/**
* Deconstructor
*/
B_BasicString::~B_BasicString ( )
{
}
/**
* Gets the runtime type a string
*/
const char* B_BasicString::GetRuntimeType ( ) const{
return BUI_BASICLABEL;
}
/**
* Callback
*/
void B_BasicString::Callback ( const char* caller )
{
}
/**
* Callback
*/
void B_BasicString::Callback ( BaseCallbackObject* object )
{
}
/**
* Callback
*/
void B_BasicString::Callback ( )
{
}
/**
* Draws the label
* @param window
*/
void B_BasicString::Draw ( sf::RenderWindow& window )
{
window.Draw ( this->m_text );
}
/**
* Gets the intensity of ALPHA.
* @return
*/
double B_BasicString::GetA ( ) const
{
return m_A;
}
/**
* Sets the intensity of ALPHA.
* @param A
*/
void B_BasicString::SetA ( double A )
{
m_A = A;
}
/**
* Gets the intensity of BLUE.
* @return
*/
double B_BasicString::GetB ( ) const
{
return m_B;
}
/**
* Sets the intensity of BLUE
* @param B
*/
void B_BasicString::SetB ( double B )
{
m_B = B;
}
/**
* Gets the intensity of GREEN.
* @return
*/
double B_BasicString::GetG ( ) const
{
return m_G;
}
/**
* Gets the intensity of RED.
* @return
*/
double B_BasicString::GetR ( ) const
{
return m_R;
}
/**
* Sets the text font scale
* @param fontScale
*/
void B_BasicString::SetFontScale ( float fontScale )
{
m_text.SetSize ( fontScale );
}
/**
* Gets the text of the label
* @return
*/
const std::string B_BasicString::GetText ( ) const
{
return std::string ( m_text.GetText ( ) );
}
/**
* Sets the text of the label
* @param str
*/
const void B_BasicString::SetText ( const std::string& str )
{
this->m_text.SetText ( str );
}
/**
* Sets the intensity of RED.
* @param R
*/
void B_BasicString::SetR ( double R )
{
m_R = R;
}
/**
* Sets the intensity of GREEN.
* @param G
*/
void B_BasicString::SetG ( double G )
{
m_G = G;
}
/**
* Updates the label
*/
void B_BasicString::Update ( )
{
this->m_text.SetColor ( sf::Color ( m_R , m_G , m_B , m_A ) );
}
/**
* Sets the RED, GREEN, BLUE and ALPHA color intensities.
* All default is 255,255,255,255
* @param R
* @param G
* @param B
* @param A
*/
void B_BasicString::SetRGAB ( double R , double G , double B , double A )
{
m_R = R;
m_B = B;
m_G = G;
m_A = A;
}
/**
* Sets the position of the label on screen.
* @param Position
*/
void B_BasicString::SetPosition ( const EC_V2Point < float >& Position )
{
BUIControl::SetPosition ( Position );
if ( ! this->m_centreText )
this->m_text.SetPosition ( Position.X , Position.Y );
else {
float positionX = ( this->m_position.X
- ( this->m_text.GetRect ( ).GetWidth ( ) / 2 ) );
float positionY = ( this->m_position.Y
- ( this->m_text.GetRect ( ).GetHeight ( ) / 2 ) );
m_text.SetPosition ( positionX , positionY );
}
}
/**
* Sets the font by ID
* @param FONT_ID
*/
void B_BasicString::SetActiveFont ( unsigned int FONT_ID ) {
sf::Font font;
if(font.LoadFromFile("/home/mike/Bitwise BACKUP/Bitwise/Linux/Game/Graphic/Materials/WLM.ttf"))
this->m_text.SetFont(font);
}
//============================================================================
// Name : BBasicString.h
// Author : M.Y(Mike)
// Version : 1.0.0
// Description : A label
//============================================================================
#ifndef BBASICSTRING_H_
#define BBASICSTRING_H_
#include "BUIControl.h"
#include "BUI_System/BUIObjects.h"
/**
* A "Label" or a "Drawable Text Control"
*/
class B_BasicString : public BUIControl {
sf::String m_text;
bool m_centreText;
double m_R , m_G , m_B , m_A;
public:
/**
* Default Constructor
* @param text
* @param name
* @param position
* @param textscale
* @param R
* @param G
* @param B
* @param A
*/
B_BasicString ( const std::string& text ,
const std::string& name ,
EC_V2Point < float > position ,
float textscale = BUI_DEFAULT_TEXTSIZE ,
double R = 255 ,
double G = 255 ,
double B = 255 ,
double A = 255 ,
bool CentredText = false );
/**
* Copy Constructor
*/
B_BasicString ( const B_BasicString& source );
/**
* Deconstructor
*/
virtual ~B_BasicString ( );
/**
* Gets the type of this class as a string.
* @return
*/
virtual const char* GetRuntimeType ( ) const;
/**
* Callback with a string argument virtual
* @param caller
*/
virtual void Callback ( const char* caller );
/**
* Callback argument
*/
virtual void Callback ( BaseCallbackObject* object );
/**
* Callback with no name
*/
virtual void Callback ( );
/**
* Draws the panel on the screen
* @param window
*/
virtual void Draw ( sf::RenderWindow& window );
/**
* Updates the control
*/
virtual void Update ( );
/**
* Sets the scale of the font
* @param fontScale
*/
virtual void SetFontScale ( float fontScale = BUI_DEFAULT_TEXTSIZE );
/**
* Gets the text of the label
* @return
*/
virtual const std::string GetText ( ) const;
/**
* Sets the text of the label.
* @param str
*/
virtual const void SetText ( const std::string& str );
/**
* Gets the intensity of ALPHA.
* @return
*/
virtual double GetA ( ) const;
/**
* Sets the intensity of ALPHA.
* @param G
*/
virtual void SetA ( double A );
/**
* Gets the intensity of BLUE.
* @return
*/
virtual double GetB ( ) const;
/**
* Sets the intensity of BLUE.
* @param G
*/
virtual void SetB ( double B );
/**
* Gets the intensity of GREEN.
* @return
*/
virtual double GetG ( ) const;
/**
* Sets the intensity of GREEN.
* @param G
*/
virtual void SetG ( double G );
/**
* Gets the intensity of RED.
* @return
*/
virtual double GetR ( ) const;
/**
* Sets the intensity of RED.
* @param R
*/
virtual void SetR ( double R );
/**
* Sets the RED, GREEN, BLUE and ALPHA color intensities.
* All default is 255,255,255,255
* @param R
* @param G
* @param B
* @param A
*/
virtual void SetRGAB ( double R = 255 ,
double G = 255 ,
double B = 255 ,
double A = 255 );
/**
* Sets the position of label on screen
* @param Position
*/
virtual void SetPosition ( const EC_V2Point < float >& Position );
/** Sets the font by ID.
* @param FONT_ID
*/
virtual void SetActiveFont(unsigned int FONT_ID);
};
#endif /* BBASICSTRING_H_ */
[MSG]::[BUI_SetScreenRes]: ScreenFix: Set Frame Size to [360,230]
[MSG]::[BUI_SetScreenRes]: ScreenFix: Set Window Stat Size to [360,230]
[MSG]::[BUI_SetScreenRes]: BUI_SetScreenRes: Screen Fix is enabled
[MSG]::[BPixelProcessor::FromPixels]: Reading from [0,0] to [16,16]
[MSG]::[Textures::AddCategory]: Created Texture Category Game
[MSG]::[Textures::AddTextureKey]: 0 is now a child of category Game
[MSG]::[]: Tile ID 0 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [16,0] to [32,16]
[MSG]::[Textures::AddTextureKey]: 1 is now a child of category Game
[MSG]::[]: Tile ID 1 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [32,0] to [48,16]
[MSG]::[Textures::AddTextureKey]: 2 is now a child of category Game
[MSG]::[]: Tile ID 2 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [48,0] to [64,16]
[MSG]::[Textures::AddTextureKey]: 3 is now a child of category Game
[MSG]::[]: Tile ID 3 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [64,0] to [80,16]
[MSG]::[Textures::AddTextureKey]: 4 is now a child of category Game
[MSG]::[]: Tile ID 4 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [80,0] to [96,16]
[MSG]::[Textures::AddTextureKey]: 5 is now a child of category Game
[MSG]::[]: Tile ID 5 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [0,16] to [16,32]
[MSG]::[Textures::AddTextureKey]: 10 is now a child of category Game
[MSG]::[]: Tile ID 10 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [16,16] to [32,32]
[MSG]::[Textures::AddTextureKey]: 11 is now a child of category Game
[MSG]::[]: Tile ID 11 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [32,16] to [48,32]
[MSG]::[Textures::AddTextureKey]: 12 is now a child of category Game
[MSG]::[]: Tile ID 12 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [48,16] to [64,32]
[MSG]::[Textures::AddTextureKey]: 13 is now a child of category Game
[MSG]::[]: Tile ID 13 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [64,16] to [80,32]
[MSG]::[Textures::AddTextureKey]: 14 is now a child of category Game
[MSG]::[]: Tile ID 14 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [64,16] to [80,32]
[MSG]::[Textures::AddTextureKey]: 15 is now a child of category Game
[MSG]::[]: Tile ID 15 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [80,16] to [96,32]
[MSG]::[Textures::AddTextureKey]: 16 is now a child of category Game
[MSG]::[]: Tile ID 16 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [96,16] to [112,32]
[MSG]::[Textures::AddTextureKey]: 17 is now a child of category Game
[MSG]::[]: Tile ID 17 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [0,32] to [16,48]
[MSG]::[Textures::AddTextureKey]: 20 is now a child of category Game
[MSG]::[]: Tile ID 20 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [16,32] to [32,48]
[MSG]::[Textures::AddTextureKey]: 21 is now a child of category Game
[MSG]::[]: Tile ID 21 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [32,32] to [48,48]
[MSG]::[Textures::AddTextureKey]: 22 is now a child of category Game
[MSG]::[]: Tile ID 22 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [48,32] to [64,48]
[MSG]::[Textures::AddTextureKey]: 23 is now a child of category Game
[MSG]::[]: Tile ID 23 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [64,32] to [80,48]
[MSG]::[Textures::AddTextureKey]: 24 is now a child of category Game
[MSG]::[]: Tile ID 24 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [0,48] to [16,64]
[MSG]::[Textures::AddTextureKey]: 30 is now a child of category Game
[MSG]::[]: Tile ID 30 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [16,48] to [32,64]
[MSG]::[Textures::AddTextureKey]: 31 is now a child of category Game
[MSG]::[]: Tile ID 31 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [32,48] to [48,64]
[MSG]::[Textures::AddTextureKey]: 32 is now a child of category Game
[MSG]::[]: Tile ID 32 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [48,48] to [64,64]
[MSG]::[Textures::AddTextureKey]: 33 is now a child of category Game
[MSG]::[]: Tile ID 33 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [64,48] to [80,64]
[MSG]::[Textures::AddTextureKey]: 34 is now a child of category Game
[MSG]::[]: Tile ID 34 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [0,64] to [16,80]
[MSG]::[Textures::AddTextureKey]: 40 is now a child of category Game
[MSG]::[]: Tile ID 40 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [16,64] to [32,80]
[MSG]::[Textures::AddTextureKey]: 41 is now a child of category Game
[MSG]::[]: Tile ID 41 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [32,64] to [48,80]
[MSG]::[Textures::AddTextureKey]: 42 is now a child of category Game
[MSG]::[]: Tile ID 42 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [48,64] to [64,80]
[MSG]::[Textures::AddTextureKey]: 43 is now a child of category Game
[MSG]::[]: Tile ID 43 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [0,80] to [16,96]
[MSG]::[Textures::AddTextureKey]: 50 is now a child of category Game
[MSG]::[]: Tile ID 50 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [16,80] to [32,96]
[MSG]::[Textures::AddTextureKey]: 51 is now a child of category Game
[MSG]::[]: Tile ID 51 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [32,80] to [48,96]
[MSG]::[Textures::AddTextureKey]: 52 is now a child of category Game
[MSG]::[]: Tile ID 52 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [48,80] to [64,96]
[MSG]::[Textures::AddTextureKey]: 53 is now a child of category Game
[MSG]::[]: Tile ID 53 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [0,80] to [16,96]
[MSG]::[Textures::AddTextureKey]: 60 is now a child of category Game
[MSG]::[]: Tile ID 60 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [16,80] to [32,96]
[MSG]::[Textures::AddTextureKey]: 61 is now a child of category Game
[MSG]::[]: Tile ID 61 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [32,80] to [48,96]
[MSG]::[Textures::AddTextureKey]: 62 is now a child of category Game
[MSG]::[]: Tile ID 62 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [48,80] to [64,96]
[MSG]::[Textures::AddTextureKey]: 63 is now a child of category Game
[MSG]::[]: Tile ID 63 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [0,96] to [16,112]
[MSG]::[Textures::AddTextureKey]: 70 is now a child of category Game
[MSG]::[]: Tile ID 70 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [16,96] to [32,112]
[MSG]::[Textures::AddTextureKey]: 71 is now a child of category Game
[MSG]::[]: Tile ID 71 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [32,96] to [48,112]
[MSG]::[Textures::AddTextureKey]: 72 is now a child of category Game
[MSG]::[]: Tile ID 72 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [48,96] to [64,112]
[MSG]::[Textures::AddTextureKey]: 73 is now a child of category Game
[MSG]::[]: Tile ID 73 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [0,112] to [16,128]
[MSG]::[Textures::AddTextureKey]: 80 is now a child of category Game
[MSG]::[]: Tile ID 80 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [16,112] to [32,128]
[MSG]::[Textures::AddTextureKey]: 81 is now a child of category Game
[MSG]::[]: Tile ID 81 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [64,112] to [80,128]
[MSG]::[Textures::AddTextureKey]: 82 is now a child of category Game
[MSG]::[]: Tile ID 82 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [80,112] to [96,128]
[MSG]::[Textures::AddTextureKey]: 83 is now a child of category Game
[MSG]::[]: Tile ID 83 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [96,112] to [112,128]
[MSG]::[Textures::AddTextureKey]: 84 is now a child of category Game
[MSG]::[]: Tile ID 84 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [0,128] to [16,144]
[MSG]::[Textures::AddTextureKey]: 90 is now a child of category Game
[MSG]::[]: Tile ID 90 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [16,128] to [32,144]
[MSG]::[Textures::AddTextureKey]: 91 is now a child of category Game
[MSG]::[]: Tile ID 91 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [32,144] to [48,160]
[MSG]::[Textures::AddTextureKey]: 100 is now a child of category Game
[MSG]::[]: Tile ID 100 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [48,144] to [64,160]
[MSG]::[Textures::AddTextureKey]: 101 is now a child of category Game
[MSG]::[]: Tile ID 101 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [0,160] to [16,176]
[MSG]::[Textures::AddTextureKey]: 110 is now a child of category Game
[MSG]::[]: Tile ID 110 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [16,160] to [32,176]
[MSG]::[Textures::AddTextureKey]: 111 is now a child of category Game
[MSG]::[]: Tile ID 111 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [32,160] to [48,176]
[MSG]::[Textures::AddTextureKey]: 112 is now a child of category Game
[MSG]::[]: Tile ID 112 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [48,160] to [64,176]
[MSG]::[Textures::AddTextureKey]: 113 is now a child of category Game
[MSG]::[]: Tile ID 113 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [64,160] to [80,176]
[MSG]::[Textures::AddTextureKey]: 114 is now a child of category Game
[MSG]::[]: Tile ID 114 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [80,160] to [96,176]
[MSG]::[Textures::AddTextureKey]: 115 is now a child of category Game
[MSG]::[]: Tile ID 115 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [96,160] to [112,176]
[MSG]::[Textures::AddTextureKey]: 116 is now a child of category Game
[MSG]::[]: Tile ID 116 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [112,160] to [128,176]
[MSG]::[Textures::AddTextureKey]: 117 is now a child of category Game
[MSG]::[]: Tile ID 117 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [128,160] to [144,176]
[MSG]::[Textures::AddTextureKey]: 118 is now a child of category Game
[MSG]::[]: Tile ID 118 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [144,160] to [160,176]
[MSG]::[Textures::AddTextureKey]: 119 is now a child of category Game
[MSG]::[]: Tile ID 119 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [160,160] to [176,176]
[MSG]::[Textures::AddTextureKey]: 120 is now a child of category Game
[MSG]::[]: Tile ID 120 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [176,160] to [192,176]
[MSG]::[Textures::AddTextureKey]: 121 is now a child of category Game
[MSG]::[]: Tile ID 121 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [192,160] to [208,176]
[MSG]::[Textures::AddTextureKey]: 122 is now a child of category Game
[MSG]::[]: Tile ID 122 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [208,160] to [224,176]
[MSG]::[Textures::AddTextureKey]: 123 is now a child of category Game
[MSG]::[]: Tile ID 123 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [64,144] to [80,160]
[MSG]::[Textures::AddTextureKey]: 124 is now a child of category Game
[MSG]::[]: Tile ID 124 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [80,144] to [96,160]
[MSG]::[Textures::AddTextureKey]: 125 is now a child of category Game
[MSG]::[]: Tile ID 125 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [0,176] to [16,192]
[MSG]::[BPixelProcessor::FromPixels]: Reading from [0,192] to [16,208]
[MSG]::[BPixelProcessor::FromPixels]: Reading from [16,176] to [32,192]
[MSG]::[BPixelProcessor::FromPixels]: Reading from [16,192] to [32,208]
[MSG]::[Textures::AddTextureKey]: 131 is now a child of category Game
[MSG]::[]: Tile ID 131 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [48,176] to [64,192]
[MSG]::[BPixelProcessor::FromPixels]: Reading from [48,192] to [64,208]
[MSG]::[BPixelProcessor::FromPixels]: Reading from [64,176] to [80,192]
[MSG]::[BPixelProcessor::FromPixels]: Reading from [64,192] to [80,208]
[MSG]::[Textures::AddTextureKey]: 132 is now a child of category Game
[MSG]::[]: Tile ID 132 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [96,176] to [112,192]
[MSG]::[BPixelProcessor::FromPixels]: Reading from [96,192] to [112,208]
[MSG]::[BPixelProcessor::FromPixels]: Reading from [96,208] to [112,224]
[MSG]::[BPixelProcessor::FromPixels]: Reading from [112,176] to [128,192]
[MSG]::[BPixelProcessor::FromPixels]: Reading from [112,192] to [128,208]
[MSG]::[BPixelProcessor::FromPixels]: Reading from [112,208] to [128,224]
[MSG]::[Textures::AddTextureKey]: 133 is now a child of category Game
[MSG]::[]: Tile ID 133 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [96,0] to [112,16]
[MSG]::[Textures::AddTextureKey]: 1000 is now a child of category Game
[MSG]::[]: Tile ID 1000 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [112,0] to [128,16]
[MSG]::[Textures::AddTextureKey]: 1001 is now a child of category Game
[MSG]::[]: Tile ID 1001 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [128,0] to [144,16]
[MSG]::[Textures::AddTextureKey]: 1002 is now a child of category Game
[MSG]::[]: Tile ID 1002 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [0,0] to [16,16]
[MSG]::[Textures::AddTextureKey]: 2000 is now a child of category Game
[MSG]::[]: Tile ID 2000 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [16,0] to [32,16]
[MSG]::[Textures::AddTextureKey]: 2001 is now a child of category Game
[MSG]::[]: Tile ID 2001 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [32,0] to [48,16]
[MSG]::[Textures::AddTextureKey]: 2002 is now a child of category Game
[MSG]::[]: Tile ID 2002 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [48,0] to [64,16]
[MSG]::[Textures::AddTextureKey]: 2003 is now a child of category Game
[MSG]::[]: Tile ID 2003 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [0,16] to [16,32]
[MSG]::[Textures::AddTextureKey]: 2004 is now a child of category Game
[MSG]::[]: Tile ID 2004 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [16,16] to [32,32]
[MSG]::[Textures::AddTextureKey]: 2005 is now a child of category Game
[MSG]::[]: Tile ID 2005 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [32,16] to [48,32]
[MSG]::[Textures::AddTextureKey]: 2006 is now a child of category Game
[MSG]::[]: Tile ID 2006 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [48,16] to [64,32]
[MSG]::[Textures::AddTextureKey]: 2007 is now a child of category Game
[MSG]::[]: Tile ID 2007 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [0,32] to [16,48]
[MSG]::[Textures::AddTextureKey]: 2008 is now a child of category Game
[MSG]::[]: Tile ID 2008 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [16,32] to [32,48]
[MSG]::[Textures::AddTextureKey]: 2009 is now a child of category Game
[MSG]::[]: Tile ID 2009 added successfully
[MSG]::[Folders::GetFiles]: Found Directory Level1
[MSG]::[Folders::GetFiles]: Found 1 directories matching in path /home/mike/Bitwise BACKUP (copy)/Bitwise/Linux/Game/Script/Level
[MSG]::[Folders::GetFiles]: Found 8 objects ( With Ext 'Directory) in path /home/mike/Bitwise BACKUP (copy)/Bitwise/Linux/Game/Script/Level/Level1
[MSG]::[BLevelProcessor::Commit]: Load Level Content: by Makoto(Mike)
[MSG]::[B_LevelDataProcessor::ProcessLevelFile]: Processing Job A.ldf
[MSG]::[B_LevelDataProcessor::ProcessLevelFile]: Starting construction for level Plains
[MSG]::[B_LevelDataProcessor::ProcessGenericMapTile]: Swapped Tile [L]2:[X]0:[Y]0
[MSG]::[B_LevelDataProcessor::ProcessGenericMapTile]: Swapped Tile [L]2:[X]1:[Y]0
[MSG]::[B_LevelDataProcessor::ProcessGenericMapTile]: Swapped Tile [L]2:[X]2:[Y]0
[MSG]::[B_LevelDataProcessor::ProcessGenericMapTile]: Swapped Tile [L]2:[X]3:[Y]0
[MSG]::[B_LevelDataProcessor::ProcessGenericMapTile]: Swapped Tile [L]2:[X]4:[Y]0
[MSG]::[B_LevelDataProcessor::ProcessGenericMapTile]: Swapped Tile [L]2:[X]5:[Y]0
[MSG]::[B_LevelDataProcessor::ProcessGenericMapTile]: Swapped Tile [L]2:[X]6:[Y]0
[MSG]::[B_LevelDataProcessor::ProcessGenericMapTile]: Swapped Tile [L]2:[X]7:[Y]0
[MSG]::[B_LevelDataProcessor::ProcessGenericMapTile]: Swapped Tile [L]2:[X]8:[Y]0
[MSG]::[B_LevelDataProcessor::ProcessGenericMapTile]: Swapped Tile [L]2:[X]9:[Y]0
[MSG]::[B_LevelDataProcessor::ProcessGenericMapTile]: Swapped Tile [L]2:[X]10:[Y]0
[MSG]::[B_LevelDataProcessor::ProcessGenericMapTile]: Swapped Tile [L]2:[X]11:[Y]0
[MSG]::[B_LevelDataProcessor::ProcessGenericMapTile]: Swapped Tile [L]2:[X]12:[Y]0
[MSG]::[B_LevelDataProcessor::ProcessLevelFile]: Finished Job /home/mike/Bitwise BACKUP (copy)/Bitwise/Linux/Game/Script/Level/Level1/A.ldf
[MSG]::[B_LevelDataProcessor::ProcessLevelFile]: Processing Job B.ldf
[MSG]::[B_LevelDataProcessor::ProcessLevelFile]: Starting construction for level Plains2
[MSG]::[B_LevelDataProcessor::ProcessGenericMapTile]: Swapped Tile [L]2:[X]0:[Y]0
[MSG]::[B_LevelDataProcessor::ProcessGenericMapTile]: Swapped Tile [L]2:[X]1:[Y]0
[MSG]::[B_LevelDataProcessor::ProcessGenericMapTile]: Swapped Tile [L]2:[X]2:[Y]0
[MSG]::[B_LevelDataProcessor::ProcessGenericMapTile]: Swapped Tile [L]2:[X]3:[Y]0
[MSG]::[B_LevelDataProcessor::ProcessGenericMapTile]: Swapped Tile [L]2:[X]4:[Y]0
[MSG]::[B_LevelDataProcessor::ProcessGenericMapTile]: Swapped Tile [L]2:[X]5:[Y]0
[MSG]::[B_LevelDataProcessor::ProcessGenericMapTile]: Swapped Tile [L]2:[X]6:[Y]0
[MSG]::[B_LevelDataProcessor::ProcessGenericMapTile]: Swapped Tile [L]2:[X]7:[Y]0
[MSG]::[B_LevelDataProcessor::ProcessGenericMapTile]: Swapped Tile [L]2:[X]8:[Y]0
[MSG]::[B_LevelDataProcessor::ProcessGenericMapTile]: Swapped Tile [L]2:[X]9:[Y]0
[MSG]::[B_LevelDataProcessor::ProcessGenericMapTile]: Swapped Tile [L]2:[X]10:[Y]0
[MSG]::[B_LevelDataProcessor::ProcessGenericMapTile]: Swapped Tile [L]2:[X]11:[Y]0
[MSG]::[B_LevelDataProcessor::ProcessGenericMapTile]: Swapped Tile [L]2:[X]12:[Y]0
[MSG]::[B_LevelDataProcessor::ProcessLevelFile]: Finished Job /home/mike/Bitwise BACKUP (copy)/Bitwise/Linux/Game/Script/Level/Level1/B.ldf
[MSG]::[BLevels::AddLevel]: Level collection "Level1" has been added.
[MSG]::[EventQue]: Resizing Window..
[MSG]::[BUI_SetScreenRes]: ScreenFix: Set Frame Size to [360,230]
[MSG]::[BUI_SetScreenRes]: ScreenFix: Set Window Stat Size to [1678,1020]
[MSG]::[BUI_SetScreenRes]: BUI_SetScreenRes: Screen Fix is enabled
start_level Plains
mov minx,0
mov miny,0
mov maxx,1
mov maxy,1
mov layer,2
invoke zeromode
invoke cursor_reset
mov blt,0
mov addry,0
mov addrx,0
apply addrx,13 >paste
add addry,1
apply addrx,13 >paste
res addry
res addrx
end_level