SFML community forums
Help => Graphics => Topic started by: Karleon on September 06, 2013, 03:04:54 pm
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Hello,
I'm using SFML 2.0. I am not an expert on openGL, so please correct me if I'm wrong.
As far as I know, there are multiple properties for vertex in openGL. From what I have seen, in SFML, only texture coords, position, and color are used.
I need to make use of some extra attribute in order to use it in a vertex shader.
From this tutorial I saw this list of attributes:
http://www.opengl.org/sdk/docs/tutorials/ClockworkCoders/attributes.php
I would like to use the gl_normal, or gl_fogcoord, or just use my own attribute, but I see no way to set these attributes on vertex by using SFML.
Is there any way to modify these attributes or using custom attributes on vertexes using SFML?
Thanks,
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Nop, sorry.
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Will this be implemented in future version of SFML?
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Not in a near future.