SFML community forums

Bindings - other languages => DotNet => Topic started by: First on October 10, 2013, 09:07:31 pm

Title: XBOX & PlayStation
Post by: First on October 10, 2013, 09:07:31 pm
Will work the SFML on XBOX & PlayStation?
Title: Re: XBOX & PlayStation
Post by: Laurent on October 10, 2013, 09:19:33 pm
No.
Title: Re: XBOX & PlayStation
Post by: First on October 10, 2013, 10:44:12 pm
Почему? А нельзя портировать никак?
Title: Re: XBOX & PlayStation
Post by: binary1248 on October 10, 2013, 10:54:41 pm
For those who are already starting to wonder what that gibberish means:
Google might help (http://translate.google.com/#auto/en/%D0%9F%D0%BE%D1%87%D0%B5%D0%BC%D1%83%3F%20%D0%90%20%D0%BD%D0%B5%D0%BB%D1%8C%D0%B7%D1%8F%20%D0%BF%D0%BE%D1%80%D1%82%D0%B8%D1%80%D0%BE%D0%B2%D0%B0%D1%82%D1%8C%20%D0%BD%D0%B8%D0%BA%D0%B0%D0%BA%3F).
Manners.... so overrated these days...
Title: Re: XBOX & PlayStation
Post by: zsbzsb on October 10, 2013, 10:54:55 pm
Почему? А нельзя портировать никак?

Well we speak english here, I doubt everyone here except a few others speak russian. But according to google translate you said

Quote
Why? A port can not be in any way?

A port is not going to happen. PlayStations don't really use OpenGL (it uses its own modified version) and the XBox being from Microsoft more or less uses DirectX (you can use the XNA framework if you wish). So in order to do any sort of port you need to rewrite SFML from the bottom up using a different backend.

If you have that kind of time go for it.  ;)
Title: Re: XBOX & PlayStation
Post by: FRex on October 10, 2013, 11:14:27 pm
Quote
But according to google translate you said
Yes, he asked why and then asked if a port can't be made in any way at all. :P I think.. my Russian is really really bad and never was good in the first place but I know all letters and a few words.
Title: Re: XBOX & PlayStation
Post by: First on October 10, 2013, 11:57:03 pm
I did not know that Sony uses its own technology. A Russian is easy to learn. It's easier than SFML =)