SFML community forums
Bindings - other languages => DotNet => Topic started by: First on October 10, 2013, 09:07:31 pm
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Will work the SFML on XBOX & PlayStation?
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No.
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Почему? А нельзя портировать никак?
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For those who are already starting to wonder what that gibberish means:
Google might help (http://translate.google.com/#auto/en/%D0%9F%D0%BE%D1%87%D0%B5%D0%BC%D1%83%3F%20%D0%90%20%D0%BD%D0%B5%D0%BB%D1%8C%D0%B7%D1%8F%20%D0%BF%D0%BE%D1%80%D1%82%D0%B8%D1%80%D0%BE%D0%B2%D0%B0%D1%82%D1%8C%20%D0%BD%D0%B8%D0%BA%D0%B0%D0%BA%3F).
Manners.... so overrated these days...
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Почему? А нельзя портировать никак?
Well we speak english here, I doubt everyone here except a few others speak russian. But according to google translate you said
Why? A port can not be in any way?
A port is not going to happen. PlayStations don't really use OpenGL (it uses its own modified version) and the XBox being from Microsoft more or less uses DirectX (you can use the XNA framework if you wish). So in order to do any sort of port you need to rewrite SFML from the bottom up using a different backend.
If you have that kind of time go for it. ;)
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But according to google translate you said
Yes, he asked why and then asked if a port can't be made in any way at all. :P I think.. my Russian is really really bad and never was good in the first place but I know all letters and a few words.
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I did not know that Sony uses its own technology. A Russian is easy to learn. It's easier than SFML =)