SFML community forums
Help => Graphics => Topic started by: efeX on June 22, 2009, 05:09:37 am
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I noticed when I move a sf::Sprite by using sprite.move it blurs when it moves.. Why?
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Hi
Can you show a minimal and complete example that reproduces the problem?
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Well, it's in my game, which is quite too big to post :P
But i even tried with the displaying a sprite tutorial, same thing :?
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How is it exactly blurring? Could you post two screenshots, one of the status quo and one as you would expect it?
sf::Image::SetSmooth() isn't the problem, is it?