SFML community forums
Help => General => Topic started by: chessguy on December 30, 2013, 11:55:41 pm
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Greetings.
So, since I am terrible at distributing things properly, I was going to try linking statically again (that is, not using DLL's for the standard library, though this also means linking SFML statically).
It seems, though, that a change has occurred, as detailed here:
http://en.sfml-dev.org/forums/index.php?topic=9362.0
As I read it now, you need to link the various dependencies (as listed on the licenses page) when linking statically. Is this correct? Any other needed steps?
If so, is there a prebuilt version of libjpeg somewhere? I am having issues with it, and it's information and documentation seem to be rather outdated.
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If so, is there a prebuilt version of libjpeg somewhere?
In the SFML SDK. You don't need to build the dependencies yourself.
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Ah. Yup, there is (and related headers).
For future forumgoers (or probably me on my next project when I forget how I did this), you also need to link opengl32.lib. (it has the headers, but not the lib with the rest). Additionally, if you are on windows, also link winmm.lib.
(solved)