SFML community forums
General => SFML projects => Topic started by: datMoka on February 10, 2014, 05:57:59 am
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Myself and a friend decided to make a Flappy Bird parody and theme it with League of Legends. So I present you with Flappy Poro!
It's basically the same game but with a League of Legends theme. It was quite fun coding this and I actually think it's pretty fun! I haven't actually played Flappy Bird so if there is an feedback on how to make the control system better please do send me a PM or reply to this post!
Download Link (http://www.mediafire.com/download/t4h6b2xal7px0c7/Flappy_Poro.zip)
Source link (https://www.mediafire.com/?c81dwb4ph1b1y2n)
(http://i.imgur.com/OFBpMaZ.png)
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Oh yeah Great Idea ! I like it ! Simple curiosity, what is your summoner nickname ? ;D
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It's really intriguing how such a simple game (idea) can go so viral and sadly even to the point where the inventor could bear the negative feedback anymore... :-
Your adaption looks quite nice! Will have to try it later. Is it also frustratingly hard as the original? :D
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It's really intriguing how such a simple game (idea) can go so viral and sadly even to the point where the inventor could bear the negative feedback anymore... :-
I doubt that was the real reason, it doesn't sound convincing. Why would he tear it down immediately? And why would he continue to make games nevertheless?
A copyright-related issue because of stolen assets (Super Mario) is more plausible in my opinion, even if the step was proactive. See also here (http://www.reuters.com/article/2014/02/09/vietnam-flappybird-idUSL3N0LE05720140209)...
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The game, which he said was inspired by Nintendo's Mario Bros, has been earning on average $50,000 a day from advertising, Dong said in a media interview.
$50,000... a day..... I can't even fathom making such small game and getting those kinds of number. But man would that be nice :P
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Oh yeah Great Idea ! I like it ! Simple curiosity, what is your summoner nickname ? ;D
Poro of Doom
:)
Is it also frustratingly hard as the original?
While I haven't played the original it is pretty frustrating!
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I've added you, I'm Altazur :)
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Updated with source. Not much to look at really as it's so basic and chucked together
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Finally got to play it. Love the pixel art! ;D
You might want to pause the game/not process the input if the window doesn't have the focus. ;)
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Nice.
Weird thing happened. Played it around 10-20 times (quite quickly since I was bad at it) and ever since then, it's running at half the speed. Weird. See I told you it was weird :P
I think you should adapt the size of your render window to the same ratio of the window when it's been resized ;)
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Nice work! :)
Maybe add some sound effects?
It makes the Game much more frustrating if you hear the annoying noise when the bird crashes! ;)
And you could make an animation where you see the bird falling to the ground.
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Finally got to play it. Love the pixel art! ;D
You might want to pause the game/not process the input if the window doesn't have the focus. ;)
Yeah the window focus is a funny issue :D. I believe we're just continuing development with Unity (replicated it). Although I may throw a few updates at the sfml version!
Nice work! :)
Maybe add some sound effects?
Planning to do so for an android release.
Nice.
Weird thing happened. Played it around 10-20 times (quite quickly since I was bad at it) and ever since then, it's running at half the speed.
Yeah I encountered that problem too and I have no idea what's going on :( I thought maybe it was Windows 8 as my friend wasn't having the same problem.
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Oh god i suck at this game lol. I can hardly ever get passed the second obstacle lol
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Oh god i suck at this game lol. I can hardly ever get passed the second obstacle lol
It's not you, it's the game. ;D
Sadly it's the fact that Flappy Bird was so hard that many players let their rage out on the game itself, thus indirectly hurting the author and moving him to remove it from the stores.
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Oh god i suck at this game lol. I can hardly ever get passed the second obstacle lol
It's not you, it's the game. ;D
Sadly it's the fact that Flappy Bird was so hard that many players let their rage out on the game itself, thus indirectly hurting the author and moving him to remove it from the stores.
people also directly took it out on the dev too :(
in other news, ported to android fine. tweaking before applying for a game dev account with google!
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That's pretty sad and pathetic in my opinion. It's just a game, there is no reason for personal attacks on the creator of the game.
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That's pretty sad and pathetic in my opinion. It's just a game, there is no reason for personal attacks on the creator of the game.
I agree!
I mean, the difficulty of the game makes it so fun! If they don't like it, they just should stop playing it, theres no reason to attack the creator...
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Yeah it's pretty dire to go out of your way to harass the developer of a game. Like Cadisol87 said, if you don't like a game, just don't play it :(
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Like Cadisol87 said, if you don't like a game, just don't play it :(
Or if you don't like a game, give constructive criticism and then don't play it. For example, "I feel the game has a difficulty curve too steep for me to enjoy it. It may of been beneficial to provide a lower difficulty option".
I'd rather someone politely tell me why they don't like something than just go "lol this sucks" and do no more :)
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Like Cadisol87 said, if you don't like a game, just don't play it :(
Or if you don't like a game, give constructive criticism and then don't play it. For example, "I feel the game has a difficulty curve too steep for me to enjoy it. It may of been beneficial to provide a lower difficulty option".
I'd rather someone politely tell me why they don't like something than just go "lol this sucks" and do no more :)
Requires too much thinking for the average player I think. Most expect to have everything handed to them and spelled out for them. Perhaps I am being too cynical.
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just an update, it's now using unity and on the android market (https://play.google.com/store/apps/details?id=com.datMoka.ThePoroThatFlew) :)
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Just gave it a try on my phone and I have to say well done ;)
However this game is way harder than the original, I only get 50 here.
Also it seems not moving smoothly on my device, before every single pipe I get like a little frame drop. When moving downwards on the snow pipe this sometimes causes me to loose even though the poro would be high enough to survive ;)
And you loose when touching the ceiling :( haha
Anyways I like it, it's frustrating, the music makes you really really angry with time, but thats the aim of this game, right? :p
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yeh i noticed frame drops every now and then, was hoping that was just my rubbish android though, will have to see if i can optimize it a bit more.
what happened in the original for the ceiling? i never played it, only referenced videos.
pretty much, yeah :) the music is just something i quickly mocked up, will probably change soon.
thank you so much for testing!
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You don't die if you touch the ceiling. You just can't flap over the pipes, it kinda forces you down again, not sure if it just sets your position and ignores the input.
Music is fine, some sound effects maybe? You just give somebody the fault for loosing, in my case it's mostly the music haha
Np, you made a pretty good copy though for never testing it yourself, keep it up! ;)
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However this game is way harder than the original, I only get 50 here.
You must... you are a wizard! :o
Well it's at least easier than on the PC, but I'm still bad at it.
The retry button could need some work on my Galaxy S2
(http://i.imgur.com/a64Mdkc.png)
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Get the same retry button (LG).
However this game is way harder than the original, I only get 50 here.
You must... you are a wizard! :o
Damn you got me :-X
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ty for testing :)
yeah, upsizomg the button font didnt go too well so I plan to have a graphic to click soon