SFML community forums
General => General discussions => Topic started by: Srejv on November 20, 2007, 11:08:28 pm
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While checking the roadmap I noticed this entry:
GRAPHICS Improved the integration of OpenGL functions into SFML rendering 100 %
Which made me really curious... what are the improvements? :)
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It consists of two things :
- No more need for BeginOpenGL / EndOpenGL
- User states are properly saved and restored by SFML
So now you can really mix SFML graphics and OpenGL without any extra work, and without messing up all the states ;)
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Great. :D And how does the mixing work now?
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OpenGL states are just saved and resetted properly in SFML code.