SFML community forums
Help => Graphics => Topic started by: Lolilolight on March 01, 2014, 09:58:51 pm
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Hi !
I would like to know if it's possible to get the zPosition of pixels from a rendertexture in a fragment shader just like it's shown in this following link with an fbo :
http://ogldev.atspace.co.uk/www/tutorial23/tutorial23.html (http://ogldev.atspace.co.uk/www/tutorial23/tutorial23.html)
Or should I reimplement the render texture class ?
I would like to do a two pass rendering with a depth and alpha test.
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I too would be interested in knowing this.