SFML community forums
Help => General => Topic started by: forrestcupp on July 31, 2009, 10:38:10 pm
-
Would it slow things down a lot or make my program bloated to have 10 sf::Clocks at one time?
-
Not at all. It's just performing a simple system call when you request GetElapsedTime().
-
Thank you.
That's good to know. I actually figured out a better way to implement what I'm doing with only one clock. It's still good to know, though.