SFML community forums
Help => General => Topic started by: FuggleNutz on August 03, 2009, 10:03:47 am
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Hi,
I've worked through the first few basic tutorials on random numbers etc. These work fine, but I am having trouble with the opening a window tutorial, it's always either an stdafx.h problem, of which I have disabled pre compiled headers. Then if I do this I get about 10 or so errors, most of it not understandable. It is probably just me choosing the wrong project type. If anyone knows anything about it, it would be helpful, or a link to someone who had the same problem.
Cheers
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When you create your project using the wizard, uncheck "precompiled headers" and check "empty project".
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Cheers, I will check later when I get chance. Thanks :)
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Ok, I've done what was said to be done but i get 6 errors,
Error 1 error LNK2019: unresolved external symbol "public: virtual __thiscall sf::Window::~Window(void)" (??1Window@sf@@UAE@XZ) referenced in function _main Winmain.obj app
Error 2 error LNK2019: unresolved external symbol "public: void __thiscall sf::Window::Display(void)" (?Display@Window@sf@@QAEXXZ) referenced in function _main Winmain.obj app
Error 3 error LNK2019: unresolved external symbol "public: __thiscall sf::Window::Window(class sf::VideoMode,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,unsigned long,struct sf::WindowSettings const &)" (??0Window@sf@@QAE@VVideoMode@1@ABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@KABUWindowSettings@1@@Z) referenced in function _main Winmain.obj app
Error 4 error LNK2019: unresolved external symbol "public: __thiscall sf::VideoMode::VideoMode(unsigned int,unsigned int,unsigned int)" (??0VideoMode@sf@@QAE@III@Z) referenced in function _main Winmain.obj app
Error 5 error LNK2019: unresolved external symbol _WinMain@16 referenced in function ___tmainCRTStartup MSVCRTD.lib app
Error 6 fatal error LNK1120: 5 unresolved externals C:\Users\Ant\Documents\Visual Studio 2008\Projects\app\Debug\app.exe app
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You didn't link to sfml-window.lib.
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Thank you! :D