SFML community forums
General => SFML projects => Topic started by: harimohan106 on April 28, 2014, 04:29:43 pm
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Hello everyone.
I'm a newbie who has been assigned the task of creating a graphics project for my semester exams. I have been planning to do a platform game. So I have thought up several questions...please go through them patiently.
---> How to integrate Box2D physics with SFML projects?
---> I need a moving environment. How do I achieve that?
---> Multiple shapes will be populated within a single screen, which means I need a way to display them all.
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You're not the first with this problem. Have you searched the forum?
I don't think somebody will write a complete tutorial here, so you should rather research a bit and then ask concrete questions ;)
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My tmx map library (http://trederia.blogspot.co.uk/2013/12/tiled-map-loader-for-sfml-and-box2d.html) has box2D support, you can browse the source (https://github.com/fallahn/sfml-tmxloader) as reference.