SFML community forums

General => SFML projects => Topic started by: ElysianShadow on June 27, 2014, 02:33:55 am

Title: Galactic Defender
Post by: ElysianShadow on June 27, 2014, 02:33:55 am
Hey guys, just thought I'd share with you my first completed game I made with a friend of mine. Took us about a week to make it. It's pretty crappy but we're both proud of it and really hope you guys will enjoy playing it :) There's a lot of stuff that could be different or added but we decided to make this the finished product. A lot of thanks to Laurent and the rest of the SFML community for their support and help. And also a big thanks to all of those who helped write the SFML book, which was used as a resource in learning some of the stuff needed to make this game. There are some screenshots below to check out what it looks like :)

All assets used in this game are freeware and not owned by me or my friend.

Here's a link to download it:

http://www.mediafire.com/download/i2cbp38bkea66bz/GalacticDefender.rar

Also, if it doesn't work for some reason on your computer please let me know. I wasn't sure if I added the right libs and files in the release so sorry in advance.
Title: Re: Galactic Defender
Post by: Wulframm on June 27, 2014, 03:58:42 am
beat it. loved it!
Title: Re: Galactic Defender
Post by: ElysianShadow on June 28, 2014, 02:21:43 pm
beat it. loved it!

Thanks, glad you enjoyed it :)
Title: Re: Galactic Defender
Post by: Geheim on June 28, 2014, 07:10:16 pm
For your first game, thats quite good, I like it!

Three small things:
Title: Re: Galactic Defender
Post by: ElysianShadow on June 28, 2014, 07:51:05 pm
For your first game, thats quite good, I like it!

Three small things:
  • Please either enable vSync or set a frametime limit, so save computer power, no need for hundreds of frames :D
  • A pause feature would be nice, and not closing by hitting escape.
  • More variety / challenge or just a goal would be nice, you can't really achieve something, because after 100 seconds you lose anyway :P

Thanks for the feedback :) For our next game, we'll definitely incorporate these features