Hello.
Setting the sprite origin doesn't seem to work.
I can't really see what I'm doing wrong here, everything else works just fine. I can't set the Origin even if I do it directly to the sprite itself, rather than using properties.
public void LoadContent
() { player
.Origin = new Vector2f
(player
.Scale.Y, player
.Scale.Y) / 2; }
public Vector2f Origin { get { return this.sprite.Origin; } set { this.sprite.Origin = value; } }