SFML community forums
Help => General => Topic started by: gliderkite on December 08, 2014, 04:38:08 pm
-
I'm developing a simple game by using XCode 6, starting from SFML (v2.1) template (binaries Framework - window, graphics and audio module).
It runs correctly on my mac, but I'm unable to deploy the game itself; that is if I try to run the same program - with related audio/graphics resources (sounds, images...) - on another mac without the SFML SDK installed it doesn't work (obviously).
I'm aware that it needs some embedded binaries, but I don't know exactly which binaries I have to put on the same directory, and where to find them.
-
What's wrong with the Xcode templates to create a SFML App? (not a SFML CLT) Have you read the tutorial thoroughly?
-
What's wrong with the Xcode templates to create a SFML App? (not a SFML CLT) Have you read the tutorial thoroughly?
Actually I used the SFML CLT (console) template.
Is this a problem?
Should I use the SFML App template in order to deploy the application without any trouble related to any embedded library dependencies?
-
Please read the tutorial. Everything is explained.
-
Please read the tutorial. Everything is explained.
Please, can you link me the right tutorial and highlight the section where it is explained?
-
Here: http://sfml-dev.org/tutorials/2.1/start-osx.php#create-your-first-sfml-program reading this last section should make things clearer.
-
Thanks, this worked for me. Anyway I don't understand what are the embedded libraries I have to add if I need to deploy the Console project.
-
Well, everything you're using and their dependencies.. Have a look at the script installed in your new project if you want to know how it works. Reading Apple's doc can be also very instructive.