SFML community forums
Help => General => Topic started by: Kyle on September 29, 2009, 07:02:13 pm
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When following the first window tutorials i encountered this error
1>SFML program.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: virtual __thiscall sf::Window::~Window(void)" (__imp_??1Window@sf@@UAE@XZ) referenced in function _main
1>SFML program.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: void __thiscall sf::Window::Display(void)" (__imp_?Display@Window@sf@@QAEXXZ) referenced in function _main
1>SFML program.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __thiscall sf::Window::Window(class sf::VideoMode,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,unsigned long,struct sf::WindowSettings const &)" (__imp_??0Window@sf@@QAE@VVideoMode@1@ABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@KABUWindowSettings@1@@Z) referenced in function _main
1>SFML program.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __thiscall sf::VideoMode::VideoMode(unsigned int,unsigned int,unsigned int)" (__imp_??0VideoMode@sf@@QAE@III@Z) referenced in function _main
1>C:\Documents and Settings\Kairu\Desktop\VC++ misc\cube\SFML program\Debug\SFML program.exe : fatal error LNK1120: 4 unresolved externals
Any ideas?
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You have to link to sfml-window.lib.
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Ah thank you :)
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I got more errors, i think i have not followed the instructions correctly xD
1>SFML program.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: virtual __thiscall sf::RenderWindow::~RenderWindow(void)" (__imp_??1RenderWindow@sf@@UAE@XZ) referenced in function _main
1>SFML program.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: void __thiscall sf::RenderTarget::Clear(class sf::Color const &)" (__imp_?Clear@RenderTarget@sf@@QAEXABVColor@2@@Z) referenced in function _main
1>SFML program.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __thiscall sf::Color::Color(unsigned char,unsigned char,unsigned char,unsigned char)" (__imp_??0Color@sf@@QAE@EEEE@Z) referenced in function _main
1>SFML program.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __thiscall sf::RenderWindow::RenderWindow(class sf::VideoMode,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,unsigned long,struct sf::WindowSettings const &)" (__imp_??0RenderWindow@sf@@QAE@VVideoMode@1@ABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@KABUWindowSettings@1@@Z) referenced in function _main
1>C:\Documents and Settings\Kairu\Desktop\VC++ misc\cube\SFML program\Debug\SFML program.exe : fatal error LNK1120: 4 unresolved externals
Here is code:
#include "stdafx.h"
#include <SFML/System.hpp>
#include <iostream>
#include <SFML/Graphics.hpp>
using namespace sf;
using namespace std;
int main()
{
// Create the main rendering window
sf::RenderWindow App(sf::VideoMode(800, 600, 32), "SFML Graphics");
// Start game loop
while (App.IsOpened())
{
// Process events
sf::Event Event;
while (App.GetEvent(Event))
{
// Close window : exit
if (Event.Type == sf::Event::Closed)
App.Close();
}
// Clear the screen (fill it with black color)
App.Clear();
// Display window contents on screen
App.Display();
}
return EXIT_SUCCESS;
}
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You haven't linked to sfml-graphics.lib.
The rule is simple: if you include <SFML/Xxx.hpp> then you have to link to sfml-xxx.lib. SFML is split into modules, you have to adjust the compiler/linker options for each module that you use.
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First-chance exception at 0x43003d00 in SFML program.exe: 0xC0000005: Access violation reading location 0x43003d00.
A buffer overrun has occurred in SFML program.exe which has corrupted the program's internal state. Press Break to debug the program or Continue to terminate the program.
For more details please see Help topic 'How to debug Buffer Overrun Issues'.
it points to this piece of code:
App.Clear(sf::Color(200, 0, 0));
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Link to the debug libraries (suffix "-d") when you compile in debug mode.
Hey, this one is written in the tutorials ;)
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Sorry, but your tutorials are very good but sometimes i become a bit confused, Is there some were i can look up more on Events?
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Sorry, but your tutorials are very good but sometimes i become a bit confused
That's why this piece of information is written in the "getting started tutorial", with the word "important" in bold/blue font to start the paragraph.
Is there some were i can look up more on Events?
In the "Handling events" tutorial :roll:
And in the API documentation, of course.
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Microsoft Visual Studio C Runtime Library has detected a fatal error in SFML program.exe.
Press Break to debug the program or Continue to terminate the program.
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Is it another obvious reason it is not working that i am missing xD
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Do you even know C++? If not I would highly recommend you read some books or tutorials on it.
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Ok now, i can see where this is going, yes i do.
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The reason I ask is because you use:
using namespace sf;
but then later on in your code you use
sf::
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Yea, i was wondering if i was not understanding correctly, and i was told why it was like that.
Why does the error i have now point to this line?
while (App.GetEvent(Event))
EDIT:
oh sorry i thought you were referring to one of my earlier topics, no i do that because i was testing something and forgot to remove it xD
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Can you upload your project file so that we can take a look at it?
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How to i upload an attachment, cant seem to find it, or do i use something external like rapidshare
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How to i upload an attachment, cant seem to find it
You can't upload anything directly with the forum.
or do i use something external like rapidshare
Yes, you can use rapidshare or megaupload to upload your files.
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http://rapidshare.com/files/286964540/SFML_program.sln.html
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The .sln file only references the project files (.vcproj), it's completely useless ;)
You should rather upload the .vcproj file.
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http://rapidshare.com/files/286999792/SFML_program.vcproj.html
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sfml-system.lib. sfml-window.lib. sfml-graphics-d.lib.
You're correctly linking the debug version of the graphics module, but the release version of the window and system modules.
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Hello everyone,
I already link the libs but still with this error:
1>MSVCRT.lib(crtexew.obj) : error LNK2019: unresolved external symbol _WinMain@16 referenced in function ___tmainCRTStartup
What should I do?
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Link to sfml-main-d. Did you read the tutorials? :)
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Gave this error in the first tutorial :?
Ups I forgot sfml-main lib :oops:
Thanks :D
edit: but for some reason can't find sfml-window.dll :(
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but for some reason can't find sfml-window.dll
Is it in the same folder as the executable? Does it find other DLLs?
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Yes is in the same directory. It gives error with no more DLL
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Can you upload an archive containing the executable and the DLLs?
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Already solved.
I have placed the wrong dll xD
Thanks for help :lol: