These in your project-wide linker settings:These in your debug build target settings:
- glew
- freetype
- jpeg
- opengl32
- gdi32
- winmm
These in your release build target settings:
- sfml-graphics-s-d
- sfml-window-s-d
- sfml-system-s-d
Don't forget to change the linker policy of your targets to Prepend target options to project options, as I showed in the picture I posted.
- sfml-graphics-s
- sfml-window-s
- sfml-system-s
The order is wrong. I've personally not found a way to tell where the global libs should be added. As such you'll have to add all the global libs to debug and release instead.(http://i.imgur.com/ZDAWEEf.png)
The order is wrong. I've personally not found a way to tell where the global libs should be added. As such you'll have to add all the global libs to debug and release instead.I followed your instructions and put the libraries back where they should be but now I get a DLL error because apparently I'm missing OpenGL32. What do I do now?
These in your project-wide linker settings:Just did it, and finally, it worked!These in your debug build target settings:
- glew
- freetype
- jpeg
- opengl32
- gdi32
- winmm
These in your release build target settings:
- sfml-graphics-s-d
- sfml-window-s-d
- sfml-system-s-d
Don't forget to change the linker policy of your targets to Prepend target options to project options, as I showed in the picture I posted.
- sfml-graphics-s
- sfml-window-s
- sfml-system-s