okay, I manager Pong to hang on quit:
sf::RenderWindow window(sf::VideoMode::getFullscreenModes().front(), "SFML Pong",
sf::Style::Fullscreen);
this is my change in the Pong source code. It hangs, yes, but, it does not output any error messages on the console. Sorry, I have forgotten to mention that my application produces those errors in the console randomly. I.e. I might or might not see them at a particular run. So, the behavior is 100% the same, I'd say.
Out of curiosity I printed out all the available fullscreen modes:
1366x768 BPP 32
1360x768 BPP 32
1280x720 BPP 32
1024x768 BPP 32
1024x576 BPP 32
960x540 BPP 32
864x486 BPP 32
800x600 BPP 32
720x405 BPP 32
680x384 BPP 32
640x480 BPP 32
640x360 BPP 32
1366x768 BPP 24
1360x768 BPP 24
1280x720 BPP 24
1024x768 BPP 24
1024x576 BPP 24
960x540 BPP 24
864x486 BPP 24
800x600 BPP 24
720x405 BPP 24
680x384 BPP 24
640x480 BPP 24
640x360 BPP 24
1366x768 BPP 16
1360x768 BPP 16
1280x720 BPP 16
1024x768 BPP 16
1024x576 BPP 16
960x540 BPP 16
864x486 BPP 16
800x600 BPP 16
720x405 BPP 16
680x384 BPP 16
640x480 BPP 16
640x360 BPP 16
1366x768 BPP 15
1360x768 BPP 15
1280x720 BPP 15
1024x768 BPP 15
1024x576 BPP 15
960x540 BPP 15
864x486 BPP 15
800x600 BPP 15
720x405 BPP 15
680x384 BPP 15
640x480 BPP 15
640x360 BPP 15
1366x768 BPP 8
1360x768 BPP 8
1280x720 BPP 8
1024x768 BPP 8
1024x576 BPP 8
960x540 BPP 8
864x486 BPP 8
800x600 BPP 8
720x405 BPP 8
680x384 BPP 8
640x480 BPP 8
640x360 BPP 8
1366x768 BPP 4
1360x768 BPP 4
1280x720 BPP 4
1024x768 BPP 4
1024x576 BPP 4
960x540 BPP 4
864x486 BPP 4
800x600 BPP 4
720x405 BPP 4
680x384 BPP 4
640x480 BPP 4
640x360 BPP 4
1366x768 BPP 1
1360x768 BPP 1
1280x720 BPP 1
1024x768 BPP 1
1024x576 BPP 1
960x540 BPP 1
864x486 BPP 1
800x600 BPP 1
720x405 BPP 1
680x384 BPP 1
640x480 BPP 1
640x360 BPP 1
But anyway the first mode is correct (my desktop environment uses 1366x768 resolution).