SFML community forums
General => SFML projects => Topic started by: Flo1895 on April 25, 2015, 01:16:39 am
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Hallo,
a few weeks ago I started to develop a quite simple game using SFML. Even if there are dozens of space shooters out there, I decided to make another one because it seemed to be a nice game for a beginner. There is still some space for improvements and I guess I made a lot of mistakes in my code but nevertheless the current status feels like it is presentable.
You can download the source code at github:
https://github.com/Flo1895/space_shooter.git (https://github.com/Flo1895/space_shooter.git)
At the moment, you have to compile it by yourself because I am not sure how to provide an executable (I have to "export LD" everytime I start the game for the first time after a restart of my computer...). I tested it only on linux and I suppose it is not working on other os so far.
Any feedback is highly appreciated, especially regarding source code and general design. :)
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Since there was no pictures included:
(http://i.imgur.com/pirvWD3.png)
I also fixed up Windows building (https://github.com/Flo1895/space_shooter/pull/1) and here's a build for all the Windows users: space_shooter (http://my-gate.net/pub/space_shooter.zip) 2.74 MiB
I've noticed a bug where ships that are destroyed display the bullet texture while moving on from time to time.
Additionally some music would be great! :)