SFML community forums
Help => Graphics => Topic started by: Law on July 17, 2015, 12:40:41 pm
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Hey,
I'm writing a code that would use several .png files to build an sf::Image from scratch, and at some point I have to add texts on that image. It is my understanding that there's no straightforward way for this, so I was going to actually draw the sf::Sprite then the sf::Text on my sf::RenderWindow, then use the sf::RenderWindow::capture function to get the final image with text on it.
Is this the best way though? I was under the impression that the capture function takes time, and I was hoping to find something more convenient.
Thanks!
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Use an sf::RenderTexture (http://www.sfml-dev.org/tutorials/2.3/graphics-draw.php#off-screen-drawing).
It's like drawing on a window, but on a texture. (And you can get its sf::Image afterwards, if that's really what you want)
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Thanks!