SFML community forums
General => SFML projects => Topic started by: game2015 on July 25, 2015, 08:32:27 pm
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hello all!
This is demo of my game .
http://2dgameplay.com/download.php?game=reflection
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this is target game .
you can see a little film of game's environment here:
http://www.mediafire.com/watch/w19a060ua7w2qmy/trl.avi
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you can see a little film of game's environment here:
[link]
It looks a little bit slow after firing.
There doesn't seem to be any gravity in effect. Is this by design or is it quite weak?
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you can see a little film of game's environment here:
[link]
It looks a little bit slow after firing.
There doesn't seem to be any gravity in effect. Is this by design or is it quite weak?
my ram is 2 gig and screen recorder cause slow speed.
no gravity , only with estimating angle of reflection
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my ram is 2 gig and screen recorder cause slow speed.
I don't mean the framerate. I mean the speed of the ball is really slow and takes a long time to actually get to where it should be.
no gravity , only with estimating angle of reflection
The scenario (side view using a ball and walls etc.) looks off without gravity. Maybe it would be better as a top-down view or something in a space/zero-gravity scenario. ;)
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my ram is 2 gig and screen recorder cause slow speed.
I don't mean the framerate. I mean the speed of the ball is really slow and takes a long time to actually get to where it should be.
no gravity , only with estimating angle of reflection
The scenario (side view using a ball and walls etc.) looks off without gravity. Maybe it would be better as a top-down view or something in a space/zero-gravity scenario. ;)
thank You ! :)
purpose of this game is math and estimate the angles are hard in last levels.
actually this is my first game with sfml .I make next games more interesting.
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is there any problem about resolution , 64 bit windows , windows xp ???
please say! I am beginer completely.thanks:)
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Cool game idea! :)
In my opinion the ball should be "accepted" if you hit the yellow circle. Right now it's not clear how precise you have to be.
Additionally I think the game could be more fun/engaging if the player could build up some tension which then will accelerate the ball. This of course would also mean that it would decelerate over time a bit. With that you could also build some nice ball to ball interaction (think billiard/pool). ;)
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sadly my antivirus program blocks your program :/
(it even blocks mine :D)
as soon as i got this thing going i will share my experience
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thank a lot friends.