drawSnake();
#include <SFML/Graphics.hpp>
#ifndef GAME_H
#define GAME_H
class Game : public Snake
{
public:
Game();
};
#endif // GAME_H
void Snake::drawSnake()
{
for(int i = 0; i < snake.size(); i++)
{
window.draw(snake);
}
}
#include <SFML/Graphics.hpp>
#include <vector>
#ifndef SNAKE_H
#define SNAKE_H
class Snake : public Game
{
public:
Snake();
void drawSnake();
};
#endif // SNAKE_H
Yup, I need stuff in Game that is in Snake, and vice versa.