SFML community forums
General => SFML projects => Topic started by: SpectreNectar on November 27, 2015, 11:37:28 am
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http://www.youtube.com/watch?v=nw_e3ZbAEoY
Out now!
Itch.io: http://giant-goblin-studio.itch.io/a-goblins-xmas-tale
GameJolt.com: http://gamejolt.com/games/a-goblin-s-xmas-tale/110149
IndieGameStand.com: https://indiegamestand.com/free-games/2318/a-goblins-xmas-tale/
64Digits.com: http://www.64digits.com/games/index.php?cmd=view_game&id=5884
A Giant Goblin's Xmax Tale
In this 4th-wall-breaking game you take control of the Giant Goblin who has just shot down Santa on Xmas night. Together, you and the Giant Goblin will go on a merry-old-fashioned-evil-ghost-candy-killing-holiday rampage, to maybe save Xmas from the jerk, Valdeze, who has stolen the naughty-and-nice-list and all the presents.
- The whole tale is fully voiced by actors
- 2D pixelart arcade comedy/horror shooter
- The main game can also be played local co-op
- Local 4 player VS. mode
- The Giant Goblin will complain if you control him badly
- Full of surprises and strange things
(http://games.64digits.com/5884/anim3.gif)
(http://games.64digits.com/5884/anim1.gif)
(http://games.64digits.com/5884/anim4.gif)
(http://games.64digits.com/5884/anim2.gif)
Website: http://giantgoblinstudio.com
Twitter: https://twitter.com/Giant_Goblin_S
Facebook: https://www.facebook.com/GiantGoblinStudio
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This looks rather interesting. :)
I'm a bit confused though. Is this co-op/multiplayer only or does the list only mention that as feature in addition to a solo mode?
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I'm very glad you think so. I can see how that is misleading, I'll update the description as this can indeed be played single player.
It should also be quite clear from the trailer. Is there a way to embed the Youtube trailer in this post?
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Is there a way to embed the Youtube trailer in this post?
Yes, just post the HTTP link and it will convert to an embedded video.
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This looks rather thorough. Nice work :)
It would be a good idea to post some information about how you used SFML in this project.
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Thank you very much. And I'm glad you mention it.
This game relies entirely on SFML as it uses sf::RenderWindow to open the display, sf::Sprite for all graphics (except debug rendering of hit boxes) (and text but that uses sf::Text instead), all events and input go through sf:Event and sf::SoundBuffer handles the sound and many others like sf::Vector2f and sf::Clock are used all the time. So all in all this game is pure SFML. Maybe wrapped inside some helper classes but nevertheless.
I should really use this opportunity to thank the SFML developers and this community as without them this would not have been =) So thanks!