SFML community forums
Help => Graphics => Topic started by: smguyk on November 28, 2015, 02:31:11 am
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My pxel art game is 1280x720 and when I launch it in fullscreen mode (1920x1080) everything scales nicely, except my sf::Texts that become noticably blurry.
I've used dozens of different font files but the blurriness is always there.
The thing is that when I use sprites that have the fons as a texture they scale perfectly and are sharp but copying all letters and numbers from the font file would be a lot of work...
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You are scaling sf::Text objects?
Try changing the size of the characters in the text objects instead of scaling, if possible.
Other option is to render texts to a render texture and then scale that.