I got it :)
Code is here:
public static void DrawLine
(this RenderTarget target, Vector2f start, Vector2f end,
float thickness, Color color
) { var dv
= end
- start
; var dl
= (float)Math
.Sqrt(dv
.X * dv
.X + dv
.Y * dv
.Y); var uv
= dv
/ dl
; var up
= new Vector2f
(-uv
.Y, uv
.X); var offset
= up
* (thickness
/ 2F
); var array
= new[] { new Vertex
(start
+ offset, color
),
new Vertex
(end
+ offset, color
),
new Vertex
(end
- offset, color
),
new Vertex
(start
- offset, color
),
}; target
.Draw(array, PrimitiveType
.Quads); }
So simple primitive and so complicated code with SFML...