the render-target makes a copy of the view, and doesn't store a pointer to the one that is passedDont understand. It looks like pointer to previous class/structure is missed but it is still in memory somewhere.
If you pass a new view it will overwrite the old view.Well its more like, "Replace a pointer" than "Replace a variable".
i think this means i can than call setView() on each draw cycle.You can. In fact, you can do it multiple times each cycle.