SFML community forums
Bindings - other languages => DotNet => Topic started by: Rob92 on March 17, 2016, 02:15:07 am
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Hello again ;D
A while ago I posted this thread on C++ side of SFML:
http://en.sfml-dev.org/forums/index.php?topic=19872.msg143047#msg143047
I had problems using integers with shader->SetParameter. People suggested me to build the latest version of the SFML source and use the new functino: SetUniform instead.
This worked, however, SFML .NET version seems to have to old SetParameter function, and the problem I had in my previous post has returned.
Are there any plans of updating the .NET version to SetUniform as well?
Thanks,
Rob
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SFML.NET (and CSFML) always gets updated at some point to match the C++ version. Sometimes it just takes a bit longer. If you want to, you can help accelerate this by contributing to CSFML (https://github.com/SFML/CSFML) or SFML.NET (https://github.com/SFML/SFML.Net).