(http://image.noelshack.com/fichiers/2015/48/1448571064-30b1b6c3f73985006a786be79482663ecbc3b1a3da39a3ee5e6b4b0d3255bfef95601890afd80709da39a3ee5e6b4b0d3255bfef95601890afd807094dcdb6072a800c0d1843cdc1a3708e652.png)
Hi,
I'm here to present you one of my game, Exploration Craft.
So basically it's a crappy clone of Minecraft. You can place block in an infinite 3D world. A multiplayer is available but the servers cost was too high so I closed them.
Origin of the project :
Exactly one year ago, I started to toy with Perlin noise, simplex... during a school project, then I decided to render the result with OpenGL, which lead iteration after iteration to Exploration Craft.
Even though this project has nothing original, it's been a cool experience because I learned and improved a lot with Opengl/Shader, Networking... But also got some experience with marketing and how to get noticed on the mobile market.
Technologies :
The game uses a little cross platform engine on top of OpenGL I developed in C++ with some Java and some Obj-c. For the library, I use SFML for managing the window and events on desktop platform and enet for the network. The physic is really basic, so I made a custom "physic engine".
It's compatible on Android, Ios, Win, Linux.
GamePlay Video
http://www.youtube.com/watch?v=pkdRFme16j4
Old gif :
(http://www.martinjules.com/wordpress/wp-content/uploads/2015/11/final.gif)
After exactly one year, the development is done and I'm going to start a new project soon. But I will keep to maintain the game as long as people play it, with small features.
Download
(http://www.martinjules.com/wordpress/wp-content/uploads/2014/11/Google-Play-Badge-300x103.png) (https://play.google.com/store/apps/details?id=com.mine.explorationcraft)
(http://www.martinjules.com/wordpress/wp-content/uploads/2015/11/available_appstore.png) (https://itunes.apple.com/us/app/exploration-craft/id1041796232?mt=8)