Ive been searching how to get the framerate to display as 60fps in the windows screen
this code
float Framerate = 1.f / Clock.GetElapsedTime();
Clock.Reset();
is not suited for that kind of thing.
I saw on some previos post here made by laurent
He said
There are two ways to compute the FPS:
1. counting how many frames you have in one second (that's your code)
2. counting how many seconds you have in one frame, and inverting the result (that's my code)
Basically I just wanna count how many frames is called in one second?