SFML community forums
Help => Graphics => Topic started by: stevend on January 19, 2010, 07:34:14 pm
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ok so i have made my own resource manager
and there is a function to return a pointer to an image?
its defined like this
sf::Image * GetImage(filepath);
when i try to do this:
mysprite.setimage(GetImage(filepath));
i get this error:
Error 1 error C2664: 'sf::Sprite::SetImage' : cannot convert parameter 1 from 'sf::Image *' to 'const sf::Image &'
how would i pass this back or what would i cast this as to make it work? thank you!
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You have a pointer, so you need to dereference it:
mysprite.setimage(*GetImage(filepath));
But you should first check if the returned pointer is not null. And if it can never be null, then just return a reference.
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thanks, that was easy enough, programming in the morning can make me go nuts haha.
now my program crashes when i exit.... ill have to do some more debugging...