SFML community forums

Help => Graphics => Topic started by: antos on July 30, 2016, 07:04:00 pm

Title: How to use OpenGL 4.5 in SFML, instead of OpenGL 3.3
Post by: antos on July 30, 2016, 07:04:00 pm
When i try to change ContextSettings, there is no compilation error but  when i open the executable,

Warning: The created OpenGL context does not fully meet the settings that were requested
Requested: version = 4.5 ; depth bits = 24 ; stencil bits = 8 ; AA level = 4 ; core = false ; debug = false
Created: version = 3.3 ; depth bits = 24 ; stencil bits = 8 ; AA level = 4 ; core = true ; debug = false

It gives this warning. Is there any way for using 4.5 instead of 3.3?
Title: Re: How to use OpenGL 4.5 in SFML, instead of OpenGL 3.3
Post by: victorlevasseur on July 31, 2016, 10:29:34 am
Does your graphic card really support creating an OpenGL 4.5 context ?